Random restyling.
Populate armor penetration of projectile damage when firing a gun.
Defer applying damage multipliers until after armor absorbs some damage.
Fix coverage test so it grants 100% coverage properly.
Ad deprecation comment and styling to player::absorb().
Remove debug statement.
Fix inability to grab items from vehicles
Merge branch 'armor-and-penetration-fixes' of https://github.com/kevingranade/Cataclysm-DDA into fixes
Merge branch 'Crashfix' of https://github.com/i2amroy/Cataclysm-DDA into fixes