INtroducing the stream format and the Stream and making it work for the model mesh
INtroducing the format descriptor for element attribute and stream, and the Stream and making it work for the model mesh
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Migrating the model rendering code to use the new gpu api for input buffers and stream format
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Trying to fix the skinning issue
Fixing format for skin attributes float need to be NFloat
fix the bug for blend shape when more than one and clean the model rendering with the new stream and buffer gpu api
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
fix names for stream and Batch interface
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
more GL error checking
debugiing the mysterious glError coming from glFrustum
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Removed any checkGLError so they do not show
fixing template bracket issues
fix std::bitset method
fix glLight attenuation bad values by filtering before glcall
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0