Enum consistency
Shader & Mesh (WIP - shared)
Removed ptrCount
Call std::map destructor when clearing the container
(ptrCount wasn't fully removed)
UI -> Widget (WIP)
UI update (WIP)
Scene function ptr now 'public'
Added preRender and preRenderUI function
Twice matrix in Camera: RENDERING (default) and INTERFACE (UI)
Removed CHUNK_SCENE constant macro
Starting Python script system
Updated Macro Module
Removed unused functions
Added UI MeshRenderer and Transform
(VS Filter)
_MatrixRow -> MatrixRow
Documentation