Fixed GameState Issues

In ConnectLGame: changed "i-11" to "i-1", removed "Bitch nigga"
In ConnectLDriver: changed "OR" statements to "AND" statements as part
of "IFs" in order to resolve logic issues related to GameState, added
print statements to tell player who has won

At this point, it looks like everything compiles and runs fine. Testing
has not revealed any errors. Will continue testing different winning
patterns for both players.