Fixed #9038: parseVersion shouldn't set Manifest loaded flag
Issue #9061: Fix local manifest more recent than cached manifest issue
Issue #9061: Fix no success notification for empty download queue issue
Issue #9061: Made Manifest::getAssets public for assets process after update finished
Issue #9061: Fix issue about compare logic
Revert "Issue #9061: Made Manifest::getAssets public for assets process after update finished"

This reverts commit 8652864242f19ad9d5895fb6bc77e2dbfb24a717.
Issue #9061: Add std::nothrow
fix UIText dimension error when set ignoreContentSize to false
#9061: Add check for instantiation
add UIText bug fix tests
Fix modules include path to be relative project directory.

This change allow to include cocos project directory from another CMakeFiles.txt (with add_subdirectory). And will allow anyone to connect cocos as submodule to their project easily.
Update the bindings-generator submodule
Fix CPU check on android template
Decrease the package size of lua_empty_test
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_strip
Director users a low-pass filter to display the FPS

FPS is more stable. Uses a 5% low-pass filter
Merge pull request #9258 from ricardoquesada/fps_low_pass_filter

Director users a low-pass filter to display the FPS
Sprite Performance Test automation works OK
Merge pull request #9248 from andyque/fixTextIgnoreContentSizeIssue

Fix text ignore content size issue
[AUTO]: updating luabinding automatically