Moving while dead causes you to ghost
Establishing Goliath pre-attack behaviors
Work on mobs and factions
-Attempting to make mobs less laggy in the event many hostile mobs are spawned near each other by narrowing their searching by default with a new var, removes ishuman check
-Humans create a unique faction on creation, and transfer it via cloning/replica podding etc
-Created slime faction, gives slime and slime men that faction
-Simultaneous goliath tentacling will no longer stack, and goliaths now have a "tell" when they're about to strike
Adds the handheld crew monitor.
Adds an icon to the scanner.
Switched space cleaner to soap in Virology
fuck
Changed Space Cleaner to soap in Virology.
Adds a new step_trigger, "sound_effect", acts as a mapper friendly wrapper for playing sound effects
Adds a new step_trigger variable, "mobs_only", like affects_ghosts this is a boolean for allowing/denying atom/movables from triggering step_triggers
playsound_local() is now a /atom proc, all mob specific requirements have been moved to an override
Fixes some backwards logic
Merge branch 'virosoap' of https://github.com/LandoTheClimber/-tg-station into virosoap
Put space cleaner back, moved soap outside surgery.
* Updated the autolathe to use the datum/designs system (new file
autolathe_designs.dm)
* Added categories sub-menus for the autolathe, circuit_printer and
protolathe
Adds shocking animations
intial commit for syndicate hardsuit feature
cleaning the blood red helmet icons
minor suit sprite tweak
hardsuit using update_icons()
Adds Librarian PDA cartridge