Test Scene with jMonkey SDK in NetBeans integrated as Lib (overwriting a simple application)
Added INI folder to test parser, created a "Common" class for functions that will be used often.
Tested basic LWJGL (OpenGL) window.
Merge remote-tracking branch 'origin/mb_dev' into develop

Conflicts:
	src/micromanagmenthell/MicromanagmentHell.java
Deleted old main file
Added ini folder with Settings.ini & Keybindings.ini
Added two new packages:
first one is a misc package with the Parser classes
second one is a common package which could be use full for common functions to be written down and reuse again.
Added Crafting.ini to ini folder
Changed the parser class a bit and added crafting Symbol
Programed ShowMessage in CommonPak
Merge branch 'mb_dev' of https://github.com/limikaeugr/MicromanagmentHell into develop

Conflicts:
	src/micromanagmenthell/MicromanagmentHell.java
Added new package called Graphics for graphic stuff only (OpenGL, loading .blend files, etc.)
In this class I added a function which dynamically checks if the resolution is right with the given one and changes it if not to a appropriate one.
Coded a Game Engine framework to start working with the actual game code.
It contains:
- Game Class
- GameObject (everything in the game is a GO and will be extended by this class) //ABSTRACT!
- Draw Class (to draw object with OpenGL on screen)
- "Physics Engine" (hacked Physics engine to get some testing done, will be rewritten!)