Players Jobbanned from Antagonist Roles cannot be spawned as, or converted to, them

They are instead force ghosted, so it's not taken as free immunity from conversion.
-A cult conversion attempt that fails due to the victim being jobbanned will reward the cultists with a free single-use supply talisman
-Robot factories will kill the victim instead of converting if they are jobbanned from cyborg
Missing commit
Update runes.dm
Update flash.dm
-Removed cultist recompense from attempting to convert a jobbanned player
-Jobbanned players will now get replaced by a ghost that is not AFK, has it toggled on in preferences, and is not jobbanned itself
-Procs that have to do with spawning an antag will now check if the candidate is jobbanned before picking them
Resolve conflicts:
	code/game/gamemodes/cult/runes.dm
Spirit Boards!
/tg/station Atom Pool + AtomPooling of Emitter beams.
typos in the readme section.
Support for null loc pool-gets + Pooling Miauw's Say() virtualspeakers
Debug messages removal.
Made the SMES terminal constructible/deconstructible
Every time we would have pulled a random ghost into a mob, we will poll the ghosts for volunteers first.
Adds logging, fixes typo
Adds a call to New() for initialising vars

Cheers Carn!
Showers wet the floor.
Mining scanner scans automatically, similar to t-ray scanner.
Cooldown increased for balance/ to not have the flashing ores be too annoying.
Forgot to remove connecting from a cable for SMES (prevents inputting/outputting in the same powernet)
Mining scanner now works with ripleys.