circle shaped particles
add water particle normals rendering step #30
set viewport uniform, use RGB attachment for normals #30
add normals #30
add bluring + edge sensitive normal calculation
change camera start position #67
use center and lookAtVector for orientation instead of a quaternion. normal moving works now. #67
make rotation and pitch work. #67
correct normal calculation
fix pitch. #67
fix SPACE with new navigation. #67
terrain shadow map #18
fix hand rotation update with new navigation. #67
Merge branch 'TargetLinux' into fix_navigation_67
remove m_rotation from initializer list in Navigation. #67
make move() rotate() and pitch() protected in Navigation. 67
fix #56. #67
Merge remote-tracking branch 'origin/master' into fix_navigation_67
Merge pull request #70 from lanice/fix_navigation_67

Fix navigation 67
Merge branch 'master' into water_rendering_30