Adding Block class, and actual graphics! Wowzers.
Adding block animations + changing clears to use them.
Seed the randomizer at game start (rip old sequence of pieces)
Show version number on title screen
Removing some old junk
Add a fancy logo screen
Letting pieces lock above the top of the playfield
Adding some stuff for key repeating gravity
Pieces dropped above the playfield continue to exist.

...but they're technically not checked for any clearing or anything.
Adding MAGIC PIECES!!! wowzers. (Appearance is random at the moment)
Making magic pieces drop every 50 pieces. Probably too often.
Adding rudimentary DAS (delayed auto-shift). Ugly but it works
Removing some debug output
Setting the magic piece rate up to 100. Slightly less crazy
Updating the intro and title screens. Now with a RL logo! WOW
Version number bump
Removing some more debug output for held keys
Releasing r5.

Release r5 changelog:

* Piece DAS (delayed auto-shift). No more tapping left/right
* Pieces can be moved down automatically by pushing down (no more tapping)
* Magic gems exist and can be used (shows up every 100 pieces placed)
* Pieces can go above the top of the playfield
* Pieces above playfield exist, but aren't checked for clears
* Rusted Logic logo added to intro screen (who cares)
* Some other minor things, I forget the specifics