#11 Clone view now requires users to call cloneSourceView manually
#11 New clone view tests now pass
#28 Updated local development env to Yosemite + Xcode 6.1. Spent fair amount of time fixing compiling and linker errors
#11 Updated test dependencies to be compatible with XCode 6 and iOS 8 SDKs.

0.3.0 Specta has not been released yet so we've added it as a git pod until it is. Note that strangely, when running on an iPad Air simulator we get a EXC_BAD_ACCESS when calling the gestureRecognizers property on a partially mocked view object. Not sure why yet.
#11 Figured out that stubbing  causes a bad access on 64 bit achitecture because of the assignment of the given array literal.

I'd assumed when calling andReturn, the value passed was retained / copied / managed by the framework but it seems that it isn't reliable held in memory. There is no bad access for example, if I declare the array as a variable like so:

    NSArray* recognizers = @[panGestureRecognizer]
    OCMStub([superview gestureRecognizers]).andReturn(recognizers);

because its autoreleased at the end of the block. For now I've opted just to add gesture recognizers via the defined interface in UIView - seems much simpler
#11 Removed unneccessary stubb in dtor tests
#11 Began working on refactoring the gesture recognizer tests to be less interdependant

There are multiple nested describe blocks, each with beforeEach blocks setting up an configuring additional mock objects. Its now at the point where these tests are no longer clear and hard to maintain. Refactoring
#11 Started moving some of the more 'global' dependencies in the gesture tests to the local  tests
#11 Continued refactoring gesture coordinator tests to be more readable and less dependent of implicit beforEach setup
#24 #11 Recognised flaw in design, wrote out some dev notes and decided how to change the design going forward
#24 Started changing coordinator to have a single drag data source - broken all of tests
#11 Started removing redudant tests. We don't need to test what happens if the dragDataSource is nil because the language defines this behaviour for us (returns NO for BOOl methods). Its redundant to test this
#11 Started moving out of the heavily-nested describe block strucuture for the gesture coordinator