Added "Radius" property to skills
Fixed the display of floating point numbers to display only 1 decimal digit
Changed the scale of player health / mana (x10) to be able to show variations without having to use decimal point numbers
Reworked the way "number of uses" was handled to fix: NumberOfUses carries over each iteration
Fixed bug where parent selection changed the order of the skills for the player in the next level
* Solution is a bit cumbersome, as it involves making the saved data immutable (making it a property), thus making it unavaiable in the inspector for tweaking.

Renamed some prefabs to have names that are easier to handle