add a simple netcat server
Add a Network Class in the client
add a simple netcat server
Add a Network Class in the client
The server has now Cvar and can handle when it change
Add protobuf lib and resolve an error on ENet cmake module
Merge branch 'network' of github.com:izissise/PFA into network

Conflicts:
	client/src/Network.cpp
	server/inc/server.hpp
	server/src/Server.cpp
	server/src/client.cpp
Remove useless Cmake modules
Separate compile flags by category relaease/debug
The server can deserialize the data in the protobuf
Code refactoring
Made var name and implementation more explicit
... and push the header file
Merge branch 'procedural' into develop
Merge branch 'develop' into network

Conflicts:
	client/inc/ClientMain.hpp
	client/src/ClientMain.cpp
	cmake/Modules/FindENet.cmake
Moved the network part from clientMain to the Gamepanel
clear unused chunk's atributes using too much memory
Imported The world and chunk class to the server

Trying to refactor the maximum i can to make a good code base
Change CMakeList so that server and client do not include each other inc folder
Merge branch 'develop' into network

Conflicts:
	CMakeLists.txt