Allow circular saws to be used to remove vehicle parts.
first steps of changing bionic window
make use_charges_from_map_or_vehicle consistent with inventory::charges_of
astyled use_charges_from_map_or_vehiclechanges
Changed candies material to null
show the description window only when it necessary
astyle bionics.cpp
Put BORDER_COLOR in crafting.cpp
initialize player::pos to 0,0
remove call to player::reset from charachter creation screen,

add u=player(), to reset the player to default before creating a new one
Revert "remove call to player::reset from charachter creation screen,"

This reverts commit 0e2d6889c9801b7d7b642303fb0319ebc8603c93.
use invalid player position to prevent access to uninitialized map
minor typo
Replace direct modifications of player::pain with calls to player::mod_pain() to unify handling of pain related traits.
Merge some fixes.
Predator mutations

Little something for the Carnivores and Beast types post-threshold.
I'll be branching off of this for the feeding behavior at some point,
but for the moment, here's the mindset.
Make map::use_charges() match against ammo type as well as item id.
print the caption by center_print
Merge pull request #5528 from kevingranade/unify-pain-handling

Unify pain handling
Sapiovore

Hazard of going posthuman carnivorous: people become just another prey
animal.  All the food of cannibalism, none of the morale effects.