levels, powerup entities, collection task, gear shift
Updated Menu, Tuned Levels, changed recess, relinked pieces
Fixes reported by Benjamin Quach 05/06/2014
- return values at the end of mouse input handlers
- return type for game state was void
Level Progression System (Star Row/Column Rating) Calvin Phung
- still needs a procedural method to generate higher n-levels
- level selection only goes up to n-back of 3 due to 3 rows
updated holdout mechanic