Added Windows implementation of GetData to Texture3D
Fix GetData in Texture2D.
Switching from properties to fields in GetData in Texture3D
Added tests for Get/SetData members of Texture2D and Texture3D
Fix row pitch support in GetData in Texture2D and Texture3D
Some fixes to PSM rendering

Added TexCoord to BasicEffect shaders
Removed default BlendState for BasicEffect pass
Renamed reserved word Texture effect parameter in BasicEffect
Look for EXACT vertex buffer match (vertex and index array sizes must match request)
Removed #define DIRECTX from Texture3D.cs
Fixed Texture2D.GetData() when a rectangle is given.
Merge https://github.com/mono/MonoGame into develop

Conflicts:
	Test/MonoGame.Tests.Windows.csproj
	Test/MonoGame.Tests.XNA.csproj
Fixed the slowdowns that occur when debugging WP8 and dragging the screen
Fix DictionaryReader.Read when existing instance supplied

This can occur on Android when reloading subclassed Texture2D sprite sheets (ie when a dictionary is used to store named texture regions)
Merge pull request #2111 from Aranda/dictionaryreader

Fix DictionaryReader.Read when existing instance supplied
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge pull request #2016 from kfazi/develop

Fixed issue #2010 and #1966
Change clear colour for Intel performance.

THIS BREAKS XNA COMPATIBILITY!

Modern (Sandybridge +) Intel Integrated Graphics chipsets have
a fast clear/blit unit ('blorp') which, at least under Mesa,
can only do fast color clears if all of the channels are being cleared
to either full (1.0 or 255) or empty (0). The default XNA discard
colour, CornflowerBlue, does not have this property. This patch
changes the discard colour to black (0,0,0,255) as this is the colour
likely to be best supported by hardware.

This patch gets rid of a per-clear warning on Intel Ivybride/Mesa 10.0 git
using ARB_debug_output.
Added new Kindle devices for inverted orientation

Fixed typos in comments
Merge pull request #2126 from Hitcents/develop

Added new Kindle devices for inverted orientation
Fix for Android memory leak and random null ref exception.
https://github.com/mono/MonoGame/issues/1685
Optimization for setting Matrix[].
Merge pull request #2130 from SickheadGames/matrix

Matrix Array Optimization