Cleans up materials
Adds material model sample in media
Fixes material of model to be neutral
Adds extra check for min/mag filter and wraps
adds return this to chain call to Node members
Supports basics transparency with diffuse alpha component
Removes material inside the model
Adds differents materials with explanations
Adds textures for examples
Check if an argument is undefined in sprintf
Uses alpha of the first texture to make texture alpha blending
Removes old textures
Force operations of inputs to fit without output
vec3 color = input1.rgb * input2.rgba
Remove premult alpha in textureRGBA and return vec4 instead of vec3
Adds new model with texture alpha blending
Adds function getTypeID to object and prototype
Adds texture alpha to test texture blending
Copy tex coord tu use multitexture
adds a few comments