Add protected Mesh constructor and move invalidate to VertexData
Add GL20 method not requiring an IntBuffer/FloatBuffer
Implement method without IntBuffer/FloatBuffer arguments for lwjgl
Implement GwtGL20 methods not requiring a FloatBuffer or IntBuffer
Add android backend, still need to add to jni though
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Update ShaderProgram#setUniformMatrix
Looks like count is ignored in lwjgl uniformmatrix
Add Android jni gl implementation and some minor lwjgl changes (mostly formatting)
Add GL array methods to JglfwGL20
Add ios implementation for gl methods without buffer
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Implement soundIds on ios, fix android pool counter
Ignore the gradle-app.setting file.

I believe this file can be ignored, considering that it's only useful on the machine on which it was created (unless the other users have the same exact path), and it can easily be recreated by running the '--gui' option.

It really has no reason to be there.
Remove unused imports in Shape2D
Merge pull request #2621 from thatJavaNerd/patch-1

Remove unused imports in Shape2D
Merge pull request #2601 from Deathsbreed/patch-1

Ignore the gradle-app.setting file.
Reduces touches to 20, fixes #2622
backported accelerometer classes, deprecated and removed in lastest RoboVM. Opened issue for CoreMotion implementation