Dynaheir Romance Cutscene Fixes

Add missing items, sounds for Dynaheir romance end game cutscene.
CRE edits to remove references to unused combat scripts.
Updates to platform variables

Add XANP state variables for Xan romance (XANP states are in a
different order in Tutu/BGT vs. BGEE).
Fixed JAHEIRA_POST dialog name typo.
Imoen's DV correction

Imoen's death variable correction from Jastey.

http://forums.gibberlings3.net/index.php?showtopic=26365
Xan Romance Fix

Update to Xan’s romance to fix XANP state errors in BGEE.

http://forums.gibberlings3.net/index.php?showtopic=26363
X#BGREPLACE Updates

Converted x#bgreplace_tutu for BGEE.
Removed Coran Wyvern fixes from x#bgreplace* and x#jfix* and moved to
new x#corwyv*.d files.
X#JFIX Updates

Move Coran Wyvern fixes to x#corwyv*.d.
Move Xan romance trigger to x#xanlt.d
Coran Wyvern Fixes Update

Coran Wyvern fixes were split (and partially duplicated) between
x#bgreplace*.d and x#jfix*.d.  Combining the fixes in a new file
x#corwyv*.d (and removing duplicated fixes).
BG1NPC.tp2 updates

Various fixes for BGEE
* Adding new x#bgreplace_bgee
* Viconia script stutter fix unneeded in bgee
* Adding new Coran Wyvern fix files x#corwyv*.d
* CRE script reference updates
* CRE character sound reference updates
Shar-Teel Romance Blackguard fix

Shar-Teel detects a Blackguard PC as a paladin in BGEE, assuming the PC
has a “good” alignment.  Adding a MASK_EVIL check to prevent a
blackguard from being considered a paladin.

http://forums.gibberlings3.net/index.php?showtopic=26366
bg1npc_tmp.tra updates

Adding new strings to bg1npc_tmp.tra files for sounds used in BGEE
games.
Challenges Update