- Added turnNumberInRound to the game properties in the SQL
- Write turnNumberInRound to database on BMInterface->save_game() and read it on BMInterface->load_game()
- Added unit tests with only one of the players using autopass
Added unit tests for autopass to BMInterfaceTest
* standardize action log format for reporting about attacks, and provide much more information after an attack
Merge branch 'master' of github.com:buttonmen-dev/buttonmen into 79_summarize
Merge pull request #209 from cgolubi1/79_summarize

standardize action_log format for reporting about attacks, and provide much more information after an attack
Merge remote-tracking branch 'upstream/master' into 101_autopass

Manually resolved conflicts in:
	src/engine/BMGame.php
Removed debug statement
Added validation for inputs to BMInterface->create_game()
Merge pull request #160 from blackshadowshade/101_autopass

101 autopass
- Force player ID returned by BMInterface->get_player_id_from_name() to be integer if it is valid
- Only add non-NULL player ID to game creation playerIdArray
Merge pull request #210 from blackshadowshade/199_207_validate_create_game_inputs

Added validation for inputs to BMInterface->create_game()
- Added unit tests for BMAttackPass
- Rearranged create_user test position
Corrected unit test names and dependencies
* simple functionality to print a git commit hash version as a web
  document (known limitation: this assumes that the tree and branch
  are buttonmen-dev/buttonmen master)
* add another SSH key for james
* get the username to display from the DB rather than from what the user provided on login
* require new user to type their password twice
* make sure maxWins is passed along to UI as needed, and display it on game and overview pages
* change "Number of rounds" text for new games to make the meaning more clear
Added basic back-end functionality for player info
* improve vagrant readmes and update examples