Made players shape dynamic - based off randomly generated verticies with a variance factor.
Enemies shape now based on dynamic shape code (not finished yet).
Bounding box fits to created shape, working on taking out sprite class in player
Phasing out sprite class
conflict staging
Merge branch '0.1' of https://github.com/cberizko/BlockyRogue into 0.1
Made a Character superclass, and fixed bounds issues
fixed up some things + crazy merge skills.
Merge branch 'master' of https://github.com/cberizko/BlockyRogue