Fixes to leveling force and "bounciness"
Updated variables and added hang time
Bouncy changes and variable editing
Added FixedUpdate to allow game to run more smoothly
Merging Nathaniel's changes into my branch
Added in environment

Created a semi random environment that rotates to simulate player
movement. Random textures are also applied. 3D model for player has been
added.
Refine environment and gate spawning
Dunno what this means but sure!
Rotation max and monster textures in game
Added trees and exponential speed growth
Random rotations on trees
Added background image to the game
Made the game sickness inducing

Made the trees bigger and better! Put in wade’s ground and mist but I
think its too much and making me sick, someone confirm please! Also
changed a bunch of things to use random ranges for spawning. Changed
the camera, and the acceleration speeds. Changed the particle effect on
the plane. Changed the model of the plane so the texture looks right.
Changed the background to scale with screen resolution. Added a super
basic menu screen. Re-enabled getting 2 points when right side up.
Added a max momentum speed. More iOS testing!!
Minor changes and audio integration!
Added GA and created custom events
Updated art assets and audio. Modified trees
All Sorts of Stuff

Random stuff that it is forcing me to commit, so that is what I will do!
Merge remote-tracking branch 'origin/jamesProgramming' into nathanielDesign