Merge pull request #1 from d3athrow/Bleeding-Edge

Bleeding edge
Super Singulo tweak

It now triggers the large shard destruction event when it consumes a large shard.
RPglass

-Added RPglass under Rglass' object tree, this will allow anyone to easily add RPglass windoors if they wanted
-This also solves the bug of adding rods to RPglass and making Rglass, without any need for a preposterous check
-This also solves the bug of RPglass starting deanchored, but with its stage 2 and 3 anchoring completed already
Rglass-1

Changing rpglsas reference
Rglass-2

Changing rpglass references
Rglass-3

Changing rpglass references
Changelog
Removes cyborg eye lights when their cell gets destroyed
Merge pull request #2 from d3athrow/Bleeding-Edge

Bleeding edge
Borgs lose eye lights when power cell is destroyed or removed. Tested locally, seems to be working.
Copy only logs that need to be copied.
Metaclub changes

-maint expanded slightly and random doors removed, general changes
including removal
of the finnicky space bridge, disposals made larger
-chapel closet added
-warning stripes to toxins
-solars given catwalks
-fix Mommi nest catwalks
-medbay storage fixed
-departmental security removed aside from engineerings
-secure tech storage electrified
-medbay reception made larger so crew monitor can fit in
-more sec lockers at brig, armory expanded and made more consistent with
box's
-grenade launcher and one emp nade added - nothing can go wrong surely?
-made doors across the station more consistent
-moved research shuttle
-improvements to the AI sat
-removed ridiculous AI modules from the upload like one human
-fixes to virology
-fixes to atmos, more atmos hardsuits, RPD
-basically fixes to most things I saw in the issues section aside from
cooling tcomms since i'm retarded at atmos and the smes/singo wiring
-basically loads of changes to make the map more consistent with what we
already have and slight layout changes
AIEye Follow

-Made [follow] command in deadchat follow the AI's eye
Merge pull request #2039 from IratePirate/Bleeding-Edge

Metaclub changes and fixes
cl
Better logging on valves
Activity logging for pumps.
relative pathing to absolute pathing
More Metaclub changes

warning stripes to xenobiology
readded maintenance door to the area east of the bar which was removed
when mechanics was added
new maintenance passage SW of the brig, sec wing having only one exit
was pretty
damaging for gameplay in my opinion
given central storage near the bridge its own APC and area for Malf
rounds like Box
fixed up mechanics a bit
layout changes in the casino room and included stage in its APC area
pods given reinforced windows
primary tool storage made more consistent with box
slightly reduced the number of maintenance doors in medbay
autopsy added to the morgue
two dorms rooms replaced with a shop, there's no need for 6 anyway
dozens of smaller changes, especially regarding maintenance
Revert "More Metaclub changes"

This reverts commit 85bbe526401b5f1a7c80b957aad6d9fe64725c7e.
More Meatstick changes and fixes

warning stripes to xenobiology
readded maintenance door to the area east of the bar which was removed
when mechanics was added
new maintenance passage SW of the brig, sec wing having only one exit
was pretty
damaging for gameplay in my opinion
given central storage near the bridge its own APC and area for Malf
rounds like Box
fixed up mechanics a bit
layout changes in the casino room and included stage in its APC area
pods given reinforced windows
primary tool storage made more consistent with box
slightly reduced the number of maintenance doors in medbay
autopsy added to the morgue
two dorms rooms replaced with a shop, there's no need for 6 anyway
dozens of smaller changes, especially regarding maintenance