Removed Xcode project, use CMake to generate the project files for OSX/iOS as follows:
OSX: cmake -GXcode Build
iOS Device: cmake -GXcode -DIOS_PLATFORM=OS -DFREETYPE_INCLUDE_DIRS=(Path to free type includes) -DFREETYPE_LIBRARY=(Path to libfreetype.a) Build
iOS Simulator: cmake -GXcode -DIOS_PLATFORM=SIMULATOR -DFREETYPE_INCLUDE_DIRS=(Path to free type includes) -DFREETYPE_LIBRARY=(Path to libfreetype.a) Build

Requires iOS CMake support patch for iOS support
Removed VisualStudio project files, generate project files via cmake as required
Fixed to generate consisten FileList.cmake and SampleFileList.cmake regardless of input order of files listed by find.  Results in less better diff's moving forward
Minor fix for bad output when an empty directory is encountered or no files of the specified type are found
These appear to have be remnants from before the project was placed on github, they are not included in the CMake build process, note any project files.

It appears these were moved from RocketCore to RocketControls
Switched to use /usr/bin/env to locate bash instead of using a hard coded path, this allows bash to be located outside of /usr/bin and for /usr/bin to be kept pristine
Hack to fix output variable name case
Rebuilt with gen_filelists.sh
Splits public header files into separate groups to allow CMake to build OSX Frameworks with the proper directory structure
Merge pull request #176 from dwimsey/feature/cleanup-core-datasourcewrapper-unused

Remove unreferenced files, these were moved to the Controls library long ago
Rebuilt file using gen_filelists.sh updates from previous commit
Merge pull request #178 from dwimsey/feature/cmake-cleanup-projectfiles

cmake cleanup - remove projectfiles