Added colors to Overview page (and tweaked tables)
Adjusted column order to match mockup
Restricted mood values to standard die sizes
Added mad swing skill as a subclass of mood swing
Updated mad swing representation in database
Made sure that all code specific to Mood Swing dice also works for Mad Swing dice
Added just captured dice to battle mat
Adjusted die layout so recipe has room to expand
Merge remote-tracking branch 'upstream/master' into 193_display_captured_die
Reconciled captured dice with new die layout
Added new test for Game.pageAddDieBattleTable()
Used .val() to set contents of chat textarea
Merge remote-tracking branch 'upstream/master'
Made dev site look different from prod

Shaded the login header, changed the text on the front page, and
dynamically swapped out the favicon.
Switched site config from API call

Switched site config from API call to a static javascript object.
Made Config.js available to quint
Conformed to grunt and jenkins
Removed BMInterfaceBase
Added test_Config.js
Ensure that BMGame->optRequestArrayArray is cleared, even when the round ends in a tie