Deleted getInventory() method
implements Item as well as extends Entity
implements Item
implements Item and extends Gun
interface for using Items
Gave each Survivor a maximum amount of health
Made a map tho
Added if statement: "isAbleToUse" to check if the item is even a valid option (such as within the range of the item). Maybe should be placed where the item is called rather than in the item, though...
returns the int[] inventory itself so the game can modify the survivor's inventory
Added Action enum
Edited items' use method
Edited entities in someway or another
Merge origin/master into ross

Conflicts:
	src/com/amf/engine/Survivor.java
Merge pull request #9 from mfrancis95/ross

Items and Map tho