Windows, Randomizer & RuneRPG
- Multiple windows now actually tested and working with RuneRPG on win8. 
- A problem arose when trying to share GL contexts with windows created in different threads.
- Main window creation moved and is now done in the MessageManager upon receiving the CreateMainWindow message, sent from the Initializer thread.
- New Random class added which utilizes the XOR shift method http://en.wikipedia.org/wiki/Xorshift
RuneRPG 
- Populations added for 
- Battle system undergoing changes
- Battle test window added to pop up during battles for testing purposes.