Revert "Basic Pathfinding"

This reverts commit 6b0c5fa5d3ece743d891e020a7434ab81893d9cc.

Basic Pathfinding

I've implemented some basic pathfinding that uses the
tile attributes to
determine valid paths
Thank God I had a backup

I accidentally erased my first commit and almost everything, whoops.
bugfixes
moar bugfixes
Added notes
Merge remote-tracking branch 'origin/start_end' into PathFinding
Merge remote-tracking branch 'origin/buildings' into PathFinding
Merge remote-tracking branch 'origin/Units' into PathFinding
Updated the stack shaker

The stack shaker is no longer random
Merge branch 'PathFinding' of https://github.com/Jbtyson/cis580-rts into PathFinding

Conflicts:
	rts/index.html
	rts/src/units/hoplite.js
	rts/src/units/unit.js
Merge branch 'PathFinding' of https://github.com/Jbtyson/cis580-rts into PathFinding

Conflicts:
	rts/index.html
	rts/src/units/hoplite.js
	rts/src/units/unit.js
Worked on units

Units now stop when they get within attack range. Units now use sprite
sheets. Infantry range and size buffed.
Merge remote-tracking branch 'origin/master' into Units
non-broken pathfinding

I've got it so that pathfinding doesn't break the game when it's
together...I think...
Merge remote-tracking branch 'origin/master' into PathFinding
Updated Unit Appearance
Merge pull request #8 from Jbtyson/PathFinding

Path finding
Merge remote-tracking branch 'origin/master' into Units

Conflicts:
	rts/src/buildings/towncenter.js
	rts/src/resource/buildingResources.js
	rts/src/rts.js
	rts/src/units/unit.js
Fixed errors in merge. However units don't render.
Finished fixing stuff