removed invalid comment.

when i wrote that code, i forgot that the user can press continue in the assertion error dialog.
Update VC project for 847067dac7
Reapply a5cb1492c4 on 1_Tutorial.cfg

The tutorial produced a row of warnings because the WML container
next_turn and its members weren't initialized.
Merge pull request #149 from aquileia/clean_up

Minor fixes to the VC project & the tutorial
Fix aspect ratio in resolution setting dialog
Fix bug #21915: Resolution selection dialog

The resolution selection dialog didn't set the selected resolution but a
lower one.

Instead of using the index from a filtered list on the unfiltered list,
the function is directly passed the filtered one.
Merge pull request #151 from aquileia/clean_up

Fix resolution selection dialog
Healer Support Micro AI: code cleanup
Protect Unit Micro AI: fix bug in goal selection

There was a typo in the goal table indexing.  It worked for the
multi-unit test scenario (the Elves Besieged) because the goal x
coordinates for both units were the same.
Protect Unit Micro AI: code cleanup
Goto Micro AI: code cleanup
Add missed files to and remove obsolete file from CodeBlocks-SCons and CodeBlocks project file
Merge pull request #152 from Kevin-Xi/update-cb-proj

Add missed files to and remove obsolete files from CodeBlocks-SCons and C...
updated Czech translation
updated French translation
updated Slovak translation
Fix bug #21914: allow drake walking corpse variation to move on unwalkable
fix mandatory child missing WML error

the error is caused by an inflexible load script which requries
[carryover_sides_start] tag to be present to get the difficulty,
when it could fall back to a different location in case of failure
the change permits us to try to load server-generated replay files
add [start] tag to server replays as needed by gfgtdf

this should have been part of 121, but wasn't
digest from irc logs:
post PR 121, all [replay]'s are expected to begin with an item
[command]
    [start]
    [/start]
[/command]
which may also contain some [checkup] children which help to
ensure that we didnt go OOS in prestart.
these commands are not generated by the server and distributed,
because we want the clients to begin loading the game without
waiting for the server to finish.
all clients, including observers, will add them automatically.
the server therefore should not add them to the history, and
rather just prepend them to [replay] when generating the
savefile.