Disabled OAuth until I am ready to implement it.
Constructed the handlers per-player, instead of globally.
Added a getter for the Socket.
Set the logger to static, and added a method to authenticate the user by their Facebook login credentials.
Added code for handling each respective packet type; and for constructing the handler in a logical way. The code is now more procedural, as the previous method would likely yeild considerable overhead due to object creation hot-spots.
Added base Packet enums.