Set Bird collisionType == 1
Fall down to the ground => onDead.
Set Collision Type.
Listen collision on bird and hose.
Create Hose.
Load background if not debug.
Add PipeKiller.
Add killer collision type.
Add pipe class.
Remove pipe on collision with killer.
Create pipe.
Create pipe on schedule.
Set Pipe body position.
Reset gravity.
Remove hose code.
Create pipe sprite(up + down)
Remove and add pipe sprite to batch.
Set debug node by DEBUG option.
It should set texture rect before binding.
Typo fixed.