Setup Of Branch

Tidying Up Of Code For Final Presentation.
Update Platform Game - TL.cpp
Update - 001

Updated with basic movement / Fixed map loading issue
Update - 002

Player Movement Encapuslated In To Player Class.
VECTOR3 struct expanded.
Map Selection Implemented.
Update - 003

Random Update - Cubes Change Colour On Load With Map ( I got bored.)
Update - 0035

Added Ability To Swap Gravity (W,S | UpArrow,DownArrow) - removed jump
for the time being.
Update - 004

Bug Fix - Update Rate Fixed On Smaller Maps
Feature Added - Random Function To Change Colours Of All Squares (
Performance Issues.)
Update - 005

Camera Flips With Gravity.
Update - 006

Sync up with updated one.
With enemies and powerups
enemies & powerups
Merge branch 'TidyUp(Final)' of https://github.com/Nydo/CO2403GamesProject into TidyUp(Final)
Update - 007

Lewis Code For Enemies To Work

-----------------------
Fixed Issue with not deleting enemies and powerups (Removes general.h no
longer used no idea how it got back in here)
Removed Assets Not Needed
Particles

Added particle system
Merge branch 'TidyUp(Final)' of https://github.com/Nydo/CO2403GamesProject into TidyUp(Final)
Fixed Compile / Deletion Code Again.

Comment out MakeParticles (framerate) kills the framerate of the game.
Particles are fun
Particle System Fixed
Particles scale then disappear now

- My eyes hurt so i inverted the colours.