Turn based framework

Lots of work still needed to convert the game to fully turn based
Added fonts. Use Open Sans Condensed
turn based game now working. UI not good, but we are ditching that anyway. Supply nad health now drow accordingly in disaster. Have not managed to win game because disasters usually strikes for a week. Forcast might be out of sync in terms of turns.
Add a simple model for weather for playtesting
Change City background, add 2nd region, create separate weather/forecast for regions, update forecasts' UIs.
Merge branch 'alpha' of https://github.com/Cynary/forecasters into alpha
When health < 0, you lose!
Added next_turn asset (better than before), changed all fonts to one consistent font, changed some colors and placing
Add winning condition (victory >= 100%), and change the remaining fonts
Add new assets, scale down the images
Scale down the images itself, so that there's no need to do it in JS. Also add some transparency to the assets.
Updated workers so that the state changes before "next turn" button hit
Made supplies heal cities, also limited their stockpile
Added instructions
Change the way workers are displayed, add some custom made assets...
Made text fade out more slowly
Tweaks to weather
Added different city views
Merge pull request #12 from Cynary/alpha

Alpha