Separate fbo resize logic from creation.
Fix a vertexdec crash from the ge debugger.
Detect staggered/interleaved rendering.

Not sure why you'd do this, maybe to simultaneously render?  Should help
the Silent Hill games which seem to do this.
Avoid displaying a wrong-format framebuf.
Verify fbo exists when copying depth.

Should fix #5343 based on stack trace.
Enable function replacements by default.

So things like Star Ocean work, and game memcpy()'s to GPU work.

This will make game start on mobile a bit slower, though.  And there could
still be bugs so leaving as an option, but seems pretty stable.  Didn't
realize it wasn't enabled by default.
Oops, fix stencil upload at non-1x resolutions.
Merge pull request #6246 from unknownbrackets/replace-funcs

Enable function replacements by default
Merge pull request #6245 from unknownbrackets/gpu-minor

Support displaying from an offset in a framebuf
Fix some crashes when switching rendering mode.
Oops, fix logging on FBO creation.
Oops, update render size when resizing down too.

Hopefully #6247.
Use module start func, not entry, if specified.

Fixes #5539, Ranshima Monogatari Rare Land Story.  Still logging in case
it causes a problem.
Fix a warning. Update native (fix SDL joystick). Fixes #6241.
Fix Replace_memcpy crash

Fix Replace_memcpy crash in #5496
Merge pull request #6248 from sum2012/Replace-table

Fix Replace_memcpy crash
Update ArmCPUDetect to fix potential crashes. Merge from Dolphin.
Silly typos.
Apply tex wrap/clamp in shader for render-to-tex.

Fixes graphical artifacts in Wild Arms XF (which depends on how you get
there, because it's based on the size of the framebuffer.)
Merge pull request #6250 from unknownbrackets/framebuf-clamp

Apply tex wrap/clamp in shader for render-to-tex