website: update for new release
oops - some debug code was accidentally committed - portals should be brought to front
bump version numbers
website: update news entry with change details
fix @player level tooltip - was looking for player with the '@' - which failed
double-timeout on debug tile fading - helps when rendering goes slow
remove some events/timers left over from the stock intel site code
and Niantic revert the changes to tile sizes a few days later...
remove experimental exception catching code in boot func - was never that helpful
changes to queue processing timeouts after errors - should be friendlier to the servers when things fail
move portal level layer enable/disable out of status bar code into a map.on(zoomend) event instead
possible performance improvement - status bar display updated moved to a timer.
so 1. it happens after any delays rendering in the browser
and 2. performance (no repeated updates one after another - possible browser style recalculations)

could move more of the code into the timer event?
comment out L_PREFER_CANVAS setting - just in case forcing it affects leaflet's default choice
(pretty sure it doesn't, but...)
tiles per edge: fallback values changed to match stock site, after they undid their revert
slow animated fade speed, and add new tile status for render queue code
experimental: render queue. rather than dumping all retrieved data into the render code immediately, queue it up and feed it in a bit at a time
also, we pause a very short time between processing sections of the queue - should help ensure things are responsive if user interacts while rendering
todo: better status bar updates while queue is being processed
restore the code that prevents rendering short links. seems like the backend isn't removing enough (any?) links again, so they were having a big impact on performance
adjust the timers used at the start of a refresh, so IITC does it's work later. should give users a chance to interact a 2nd time
move the render queue batch size to the class - and use smaller values on mobile
tweaked portal levels plugin. reduced level markers and prefer high level portals.
experimental code: alternative marker rendering system, using canvas to create icon marker bitmaps, displaying as an L.Icon