Added Mariculture support

# Example Config File
# Make sure to replace block_X with a proper number

ores {

    block_X{
        S:baseBlock=Mariculture:rocks
        I:baseBlockMeta=1
        S:baseBlockTexture=mariculture:copperOre
        D:denseOreProbability=1
        I:renderType=1
        I:retroGenID=1
        S:underlyingBlock=stone		
    }

    block_X{
        S:baseBlock=Mariculture:rocks
        I:baseBlockMeta=2
        S:baseBlockTexture=mariculture:bauxiteOre
        D:denseOreProbability=1
        I:renderType=1
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_X {
        S:baseBlock=Mariculture:rocks
        I:baseBlockMeta=3
        S:baseBlockTexture=mariculture:rutileOre
        D:denseOreProbability=1
        I:renderType=1
        I:retroGenID=1
        S:underlyingBlock=Mariculture:limestoneRaw
    }

}