- disable in game screen res change for osx (prompt user to restart game)
Remove special CUSTOM_DATA_INSTALL_PATH for OSX

The special codepath for CUSTOM_DATA_INSTALL_PATH on OSX means the path is
generated multiple backslashes which cause problems later on in the compile.
Having the same codepath as everything else appears to resolve this problem.
Remove special casing on GIT_VERSION_CMD

This special casing has been causing cmake -GXcode to fail.
Merge pull request #32 from goetzk/custom-data-install-path-fix

Remove special CUSTOM_DATA_INSTALL_PATH for OSX
Re-add IF check around GIT_VERSION_CMD

Previous removal included a APPLE check which I'm told needs to remain.
Reintroduce ELSE clause

Had a chat with softcoder who explained what was going on. We should now be
almost identical to the original but the compiler specific test has been
removed.
Merge pull request #33 from goetzk/git-version-cmd-fix

Remove special casing on GIT_VERSION_CMD
bigger message box to explain wrong router setup
More detailed error message for wrong router setup
render server lines with background to make them more readable.
Advanced transifex options in menu are back in place
Only use DEB generator if CPACK_GENERATOR is unset

When trying to build a dmg package on an apple system the values set in
mk/macos/CMakeLists.txt are masked by those coded in the main CMakeLists file.
This change means the values are only set if they haven't been already (eg by
using the apple CMakeLists).

I feel it would probably be better to move this lot ot mk/linux/CMakeLists and
then conditionally import the correct file - I'm happy to redo the change that
way if there is agreement on that.
Merge pull request #34 from goetzk/conditionally-use-deb-generator

Only use DEB generator if CPACK_GENERATOR is unset
Change test for GIT_VERSION_CMD an xcode check

Following the work I did on GH ' Remove special casing on GIT_VERSION_CMD #33 '
I've done more experiements and test rebuilds. I've found that the test should
actually be to find out if we are working with Xcode specifically as using the
gnu build chain is working correctly with the code in the 'else' clause - the
codepath i tested before doing my original changes - but doesn't work using the
special 'apple' version.

This change should mean both methods of building work correctly.
Don't strip binaries when building through Xcode

Without this change building the Release version results in an error (which
claims to be a warning) due to using -s which is obsolete.
This removes -s when building through xcode - gnumake and other platforms are
(presumably) unaffected.
same button layout for custom game menu and connected game menu
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
Merge pull request #37 from goetzk/change-git-version-cmd-test

Change test for GIT_VERSION_CMD an xcode check
Merge pull request #38 from goetzk/change-linker-invocation-through-xcode

Don't strip binaries when building through Xcode
fixed missing initialisations found by coverity scan

Coverity CID 1197086