Trying to remember if the t Rex went for the buildings as well in cnc95
either way it should at least roam the village and kill the civs

On Friday, May 16, 2014, Matthias Mailänder <notifications@github.com>
wrote:

> In mods/cnc/maps/funpark01/scb20ea.lua:
>
> > +
> > +MissionAccomplished =  function()
> > +	Mission.MissionOver({ player }, nil, false)
> > +end
> > +
> > +MissionFailed = function()
> > +	Mission.MissionOver(nil, { player }, false)
> > +end
> > +
> > +Dino1Patrol = function()
> > +	Actor.Patrol(DinoTric, { WP1, WP0 }, 25, true)
> > +end
> > +
> > +Dino2Patrol = function()
> > +	Actor.Move(DinoTrex, WP4.Location)
> > +	Actor.Hunt(DinoTrex)
>
> Then this should be fixed. We had the idea of giving the small raptors the
> AttackDog logic, but that does not make sense for T. Rex.
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/OpenRA/OpenRA/pull/5320/files#r12724884>
> .
>