Created a new build using only p2
Fixed audiosprite not included in the no-physics build
BitmapData.getFirstPixel will scan the BitmapData and return the color and location of the first non-transparent pixel encountered. You can specify one of 4 scan directions: top to bottom, bottom to top, left to right and right to left.

BitmapData.getBounds will return a `Rectangle` object that encompasses the full extent of the non-transparent pixels in the BitmapData. This can be useful if you wish to trim away transparent pixels from the sides of a BitmapData down to size before saving.
Fixed the Filter mouse uniform value population.
Pixi v2 UV update fixes.
Pixi v2 update.
Typo fix.
Added missing CanvasBuffer.js
Fixed an issue where audio files with query strings after them would fail the `canPlayAudio` checks (thanks Vithar)
Filter.update now caches the previous pointer position to avoid flooding the uniform. Also the mouse uniform is now a value between 0 and 1 depending on the position within the game view.
Lots of small jsdoc fixes and DocGen updates.
Fixed Input.getLocalPosition.
Updated Input.hitTest so it supports Phaser.Graphics objects.
Pixi v2 updates.
Merge pull request #1236 from photonstorm/alvin/dev

Added the audiosprite class to the no-physics build and a new build with only p2
Update phaser.d.ts

Includes PIXI 2.0 definitions and previous week of updates. I am apprehensive about the Pixi Mixins but I have been using it on my projects for a good few days and experienced no problems at all.
Merge pull request #1238 from clark-stevenson/patch-3

Update phaser.d.ts
fixed type in the cached previous point in mouse uniform (filter)
Input.hitTest now accurately detects hits on the extreme edges of a display object (thanks InsaneHero)
Rectangle contains updates.
Button.setSounds now works if given an AudioSprite as the sound source.