Staff of animated statue fixes and nerfs

Player controlled animated statues that ghost won't start attacking everyone, they'll just stalk people without attacking.

A player controlled animated statue will only last as long as the statue would have lasted,at the end of the time the player is released from the statue as usual, and no longer has any onus to not fuck up the wizard.

NOTE: this means you can't use animate statues to "kill" a target, they'll recover eventually, and even if the round ends before they do, it still won't count.
Moves the code for returning an animate statue to flesh to the statue structure from the statue mob. It will be less checked for here, as it will only look when the timer runs out on the statue structure.

Adds a message to getting unstoned so shitlers don't try to argue that they're still antags.
Updates Hair Sprites

The old sprites were simply inverted, meaning what was supposed to be the highlights showed up as shadows, and vice-versa. What I've done here is simply un-inverted it and fiddled with the levels until they were at a point that the shading variance would be visible to everyone but the blackest of black hair colors.
Updated contrast so lighter hair colors were not as severe
Minorly changed some sprites

I minorly changed some basic sprites to look a bit better and/or a tiny
bit different.
This includes the following:
Flashlight
Fork
Spoon
Knife
The fork with the omelette on it
And gave the shading to the datacard which all other cards have.
Merge remote-tracking branch 'upstream/master'
Merge branch 'master' of https://github.com/tgstation/-tg-station.git
Merge branch 'master' of git://github.com/tgstation/-tg-station.git
Adds the Cyborg module into the messages received by the AI

It just puts the prefix of the borg into the $job var that is handled
internally by NTSL.
Also adds a var for the designation of the borg, it's kind of a
read-only variable that makes it fun & easy to get a cyborg's current
module without istyping.

Refactors the cyborg naming code a bit.

Removes additional fun (changes not shown in PR overview, 4317483141
counts of fun removed)
now works in binary

011010010110111001110011011101000110000101101100011011000010000001100111011001010110111000110010
fixes the glass appearance of some liquid reagents

Gives a proper appearance to glasses of watermelon juice,lemon juice, potato juice, holy water and hot coco.
Merge branch 'master' of git://github.com/tgstation/-tg-station.git
NPCs statues now respect whoever zapped them to life without removing their ability to destroy everyone else.
RDAccess
Merge branch 'master' of git://github.com/tgstation/-tg-station.git
Merge remote-tracking branch 'upstream/master' into cyborg_module_in_telecomms
fixes me being stupid and not setting creator right

Now for the conflicts...
Merge branch 'master' of https://github.com/tgstation/-tg-station into toostat4tue

Conflicts:
	code/modules/projectiles/projectile/magic.dm
Fixes #3160, by updating robots.dmi icon states.
Merge pull request #3166 from IsdatAfamas/Mediborg-Invisibil

Fixes #3160.