Initial commit, basic functionality and 2 pngs
Jquery, items need working
items in list instead of slots, still WIP
buttons now clickable divs
reset() removed
reset() functionality is now init() and battle()
updateitems() function to update item list
3 buttons now
added fireball.png, iceball.png, m_missile.png
added external.js
--Main.html--
.pixel class has background-repeat:no-repeat;
.inv_icon class for 16x16 sprites
.itemdiv and .itemdiv_i are subclasses of div
div.btndiv class is better organised, cursor turns into pointer on mouseover
li.inv class for inventory
64x64 sprite sheets
16x16 sprite sheet
comments on var declarations as sorting
basic inventory system now working
fight button is now a div
commented out score system
each item has several attributes such as name, description, gold value, damage dealt etc.
mouse over the items to view their stats
items generated through createitem() function
added variables for stats

--external.js--
removed external.js

--Images--
Removed images, now in sprite lists
trans.png - 1x1 transparent image
Added consumable items
playerhp no longer hardcoded
items can be equipped and unequipped
consumables can be used
.pixel CSS class renamed to .btn_icon
.menu_icon class for possible
// Javascript \\
comments on variables for clarity
added 1 new death message
createItem() and shopItem() unified into single function
shop hover effects working as they should
player now able to buy items from shop - you still cannot sell items
now possible to return to the town after exploring
viewItem() function looks at single value now - item id

// CSS \\
removed ability to highlight inventory buttons
menudiv_i height adjusted
menubar given height value
menuheading given height value
li.shop class to separate inventory and shop item buttons
no_margin_left css class
ul.menubar display:block from inline-block
added to adjective list: "armoured", "ghostly", "orcish", "wraith-like", "trollish", "spidery", "golem-like"
added button for quests, not functional atm
some formatting changes in code
inventory menus only show scrollbar when needed
li.sort class for buttons to sort inventory
battle variable to determine whether your character is fighting or not
you no longer start with the smite sword or the amulet of enhancement, the only non-consumable items are the iron dagger and leather armour
some tweaks to exploring
shop sells iron armour
updateShop() works slightly differently
shop is fully functional, more items are required
Moved CSS and Javascript code into individual files
Added title
Formatting improvements
Added some more armour to the shop
Modified cost of some items in shop
Sort buttons are semi-working, need to implement actual sorting
Added version counter in bottom right
Tweaked 16x16 spritesheet
Tweaked map icon
Preparing to change how exploring works - select location instead of purely random encounters
-- First Github commit --
(Javascript)
Formatting tweaks
Arrays for discovered locations and accepted errands
Global vars for main buttons
Functions for updating locations and errands
Planning on adding list of available items in external JSON file
(HTML)
<title> change
Removed unnecessary space
Merge branch 'master' of https://github.com/TarrielDRC/Diceroll-RPG