* ui lua integration: added error check when executing callback 'onload'
* FR #5246: Applying medikits don't trigger hurt sound.
* Fixed po parser (Bug #5208)
* Small fixes for Ukrainian && Russian translations
* Fixed broken locale setting
* Initial Ukrainian translation for uforadiant
* adapted the warehouse building from maps/transport/tra_main.map for +industrial map theme
* Introduced AIL_positionwander()

* Just selects random places to go for now...
* Extended AIL_positionwander.
* Introduced AIL_findweapons()
* [LUA IA] Fixed and improved the team visibilty check.
* [AI] The actor's current position might also be a valid position for hiding.
* Fix mock shots with g_nodamdge.

* It beats the purpose of g_nodamage if the RF and AI functions know they
  aren't dealing any damage...
* Fixed inverse team visibility rules.

* Now the AI might start hiding again...
* Minor fix in G_GetImpactDirection()
* Fixed bug #5364 (Zero-weight armor after revitalising)
* Fixed bug #5317 (Shot hits when fired over friend in diagonal square)
* making employee transfers more flexible about bases
* simplify antimatter management function
* Init XVI overlay on game start