fade: new fog style. BUGS INSIDE

Bug: entities do not have appropriate model matrix in shader, so they are displayed in a wrong hue. That will be fixed... a bit later

Signed-off-by: mkhropov <mkhropov@gmail.com>
pathfind: new look. Still beta

bugs. Lot of 'em

Signed-off-by: mkhropov <mkhropov@gmail.com>
shaders: preliminary creature fogging

Not all systems are working as intended... But at least I did split M and VP

Signed-off-by: mkhropov <mkhropov@gmail.com>
orders: trying to fix this system

Signed-off-by: mkhropov <mkhropov@gmail.com>
Merge branch 'pathfind'

Conflicts:
	creature/Elem.java
	creature/SmartElem.java
	creature/SmartWalkingElem.java
	creature/Worker.java
	graphics/GraphicalChunk.java
	graphics/Renderer.java
	player/Order.java
	player/Player.java
	world/World.java

Signed-off-by: mkhropov <mkhropov@gmail.com>