using triggers to avoid units
updated prefabs
iterate everything to find Kill tag on other layer
setup for ids
finsihed implemented id stuff
fixed bug
Work plus changed ids to ints
Try to enforce input manager update order
initial commits for grid implementation
Added model for tier 1 units
Updated Unit to sync to GridManager
fixed bug in unit and updated FindHitObject to be deterministic
First draft of GridManager
Hooked up Unit and GridManager
Fixed up scene for grid
Units register with grid on start
Forgot to init GridManager
Adjust GridManager to account for actual map dimensions instead of scale
reverted FindHitObject() to original
Moved grid graph to new coords