Add Gulp for buiding babylon cross platform

Gulp.js is a succesfful build system based on nodejs.
Easy to use and easy to configure. Plus it's cross-platform.
Add name option for gulp-shaders
Del useless params utf8 in gulp-shader
Update readme.md
Merge pull request #159 from SideraX/master

Add Gulp for buiding babylon cross platform
Merge pull request #160 from vousk/master

Blender exporter corrected - texture wrapping
Using the hardware scaling when creating a Ray.
Removed empty space
Merge pull request #161 from demonixis/master

Using the hardware scaling value when creating a Ray
Update readme.md
v1.10.0
Upgraded to Visual Studio 2013.
Before first run:
 - Build BabylonJS.csproj
 - Build BuildOurOwnBabylonJS.csproj
Shadow map improvement on pack method

For more information : http://blog.gradientstudios.com/2012/08/23/shadow-map-improvement/
Merge pull request #162 from clementlevasseur/patch-1

Shadow map improvement on pack method
Moving samples to specific repo
v1.10
Merge commit '2abcba5b9125d6c832bf536c689cb6784e559643'
v1.10.0
Update readme.md

Adding video link to NGF2014 session
Samples are in a separate repo, please read readme.md to set your environment.
Updated ourOwnBabylon.js and BuildOurOwnBabylonJS.exe
Fixed build of solution for different configurations