Added new class TouchPanelState.
Moved state management code from TouchPanel into TouchPanelState
GameWindow now has a static TouchPanelState it manages.
Previous static API of TouchPanel route to the primary window's TouchPanelState.
Couple of forgotten project files.
Fix for Android and PSSuite.
Doesn't look like that was actually needed for PSM.
Fixed access modifier in TouchPanelState.
Renamed GetTouchLocations() to GetState() to match TouchPanel's API.
Added ReadGesture to TouchPanelState.
Added missing using statements.
Added TouchPanelState to MacOS's implementation of GameWindow.
Updated old reference to TouchPanel.ReleaseAllTouches().
Fixed bug introduced when TouchPanel code was moved into TouchPanelState.
We now set the GameWindow on TouchPanelState during construction.
Fixed TouchPanelState.UpdateTouchScale() to use its Window.
More specialized hacks around AndroidGameWindow.
Merge branch 'develop' into MultiWindowTouchInput
Update the OUYA project template
Added the application key as a raw resource.
Use the async IAP methods.
Removed what looked like an unnecessary effort to write a fake file just to get details on what we already had.

Also fixed sound clicking due to including the header in the sound data buffer
Some fixes to PSM rendering

Added TexCoord to BasicEffect shaders
Removed default BlendState for BasicEffect pass
Renamed reserved word Texture effect parameter in BasicEffect
Look for EXACT vertex buffer match (vertex and index array sizes must match request)
Fixed the slowdowns that occur when debugging WP8 and dragging the screen
Fix for Android memory leak and random null ref exception.
https://github.com/mono/MonoGame/issues/1685
Updated NuGet packages for 3rd December 2013
New NuGet packages published from code version as of this date

Only known issue, Win GL project still referencing SharpDX Raw Input

NuGet releases now 3.1.1-Alpha