Fix DX11 project in WatchDog target to generate Debug info.

This keeps it a release build, optimized, but generates debug info so we can still attach and step on release builds.
Update the project to compile and link correctly for WatchDog target.

Couple of broken pieces were broken with paths, because of the minimalist nature of this build target.
Starter set of shader files for WatchDogs target.

Including ShaderFixes folder.

Not fixed yet, but these are shadows that are broken.
Add new OPCODE_SAMPLE_POS for WatchDogs.

Using new opcode, that is not in the Decompiler so it bails out.
Pretty sure this code is not quite right, and it is difficult to test because of their anti-debugger technique.
But this will at least see the opcode and generate something that we can then edit.
Make WatchDogs target use static linking for CRT.

No dll for mscvrt, just build it in.  Less dependency.