Player controlled fish now ignores influences from neighbors
Remove player controlled classes. Player controlled boids can be represented as a parameter on the existing class
Cleanup player turn functionality
Higher neighbor distance for player boid
Update todo list
Support arrow keys for acceleration. Set higher max speed for player
Decrease player speed. Fix bug where player gained speed from turning
Update todo
Remove commented code from old Class implementatio
Move screenshots ino documentation folder
Update readme
Update readme
Hardcode swarm colors
Player controls blue swarm
More subtle ripples
Highlight fish that are under the influence of the player
Fish are most likely to respect the player character
Support higher distance for boids near boids near the player
Strong adhesion to player
Better differentiate controlled fish, vs influenced vs wandering