New marker storage

Regardless of what's done, Window:SetAnchorOffsets() is a considerable
drain. Going to trial pixies instead of windows.
Teststeststests

pixies are more efficient but buggy, also can't attach events
specifically. Again, SetAnchorOffsets is just expensive.
Destroy units bugged

wth?
Working with Pixies

is much more efficient
Localised Functions
Fixed local functions

Minor optimisation but an improvement is an improvement. Sticking with
Pixies if I can change their opacity.
Now in 3d

Might do a 3d spinoff at some stage, since EntSpy is slow.
Target 3d

Testing 3d placement at unit location. Efficient.
Pixie Opacity

Testing
Opacity

Fixt
Path & Quests p1
Path & Quest p2
Path & Quest p3
Path & Quest p4 + more

Finished Paths and Quests.
Fixed up options menu placement
Removed options menu button, right click is default.
Added button to quick button list menu
Hotfix Quests

All markers only need one pixie each. Quests and Paths scans and select
the closest region/tLocation and update the marker coordinates of its
pixie.
Added Sprites
Highlights p1
Highlights + fixes

Mouse interaction mostly complete.
Added text for nearby markers.
Refresh on rewardinfo change complete.
Rewardsinfo bugfix
Closest everything

Distance text now only shows one per filter collection.
OnUpdate now handles opacity and distance calculations.
OnDraw now only handles compass position and pixie creation/update.
Only OnUpdate adds markers to arcMarkersDraw table. Only events trigger
their removal.
Need to confirm markers changing filter collections work smoothly.