Jul 24 city update 2

more roads
Merge remote-tracking branch 'origin/Sam_Landscape' into Sam_Landscape

Conflicts:
	Content/Maps/OverworldMaps/SamMap.umap
Merge with origin
Reverting sammap
Jul 24 city update 3

splined more roads. hating unreal for crashing
tree billboard fix
Merge branch 'DesignTeam' of https://github.com/InebriatedSquirrel/Seagulls into DesignTeam
Merge branch 'Sam_Landscape' into DesignTeam
emissive distance fade
Cinematic  beta release v2

-In general, most cutscenes now have a moving camera or 2 to improve
shot quality, birds when hovering, no longer hover in place and go up
and down slightly, a new camera has been added  when needed to get more
'close up' shots.
-The following shots have been tweak, and revamped:
Speedy 1a, Speedy1c, Speedy 1d
Sal1a, Sal1b, Sal1c, Sal1d
Speedy2
Mamabird 2a, Mamabird2b, Mamabird 2c, Mamabird2d
-several instances of hats being slightly off have been tweaked.
Jul 25 city update

more road splines. so exciting
Spreading Glows around

First collection quests and all rings have glow on them now
Jul 26 city update 1

road splines all day erry day
Jul 26 city update 2

moar splines
Merge pull request #66 from InebriatedSquirrel/Sam_Landscape

Sam landscape
sync dat shit

bada bada
stuff I missed
fern
Landscape and Brush changes

Brought to you by the Pig Team
Environment filling release 1, Another edit to come

too many changes to talk bout