Committing update to zone/client_packet.pp which fixes a bug with Lay
on Hands and Harm Touch. Basically what is happening is that because
LoH and Harm Touch come in on spell slot 9 (ABILITY_SLOT), and because
ABILITY_SLOT is handled in the same block of code as standard memorized
spells, it was failing the MAX_PP_MEMSPELL check and always getting
silently interrupted. I broke DISCIPLINE_SLOT and ABILITY_SLOT processing
out into separate blocks which not only resolves this problem, but also
cleans up that processing a little bit.
Merge pull request #102 from nhaggmark/FixLoH

LoH and Harm Touch Fix
Luabind updated to be able to be compiled with Lua 5.2.  Didn't really test it with 5.2 though since I'm still on 5.1.  In theory it should work now though.
Fix stuns from beneficial spells (ex. Harvest)
Fix missing paren.
Added overload to Lua entity list RemoveFromTargets
Add some overflow protection for emotes

Clients crash if the emote is too large, despite the client
using a 1024 char buffer...
Fix for a potential buffer overflow on login server under very rare circumstances via Rogean.  Fix for perl parser not clearing errors via sorvani
Added links to full spell effect list from a dev
Renamed all Unknown Spell Effects based on live

Note: These are all still commented out and I did not check for
any collisions. Feel free to rename these as they're implemented
Forgot an unknown
Implemented SE_SongModCap

Bard AAs Ayonaes Tutelage and Echo of Taelosia implemented as bonuses
Remember to run the SQL!
Moved pet target checking to the attack command, which is more live like

Also, probably a little better than attacking then backing off :P
Implement persist death spell field
Make use of the suspendable spell flag
Added required SQL for previous changes
SE_SummonItem and SE_SummonItemIntoBag should work like live now

This isn't exactly like live since they seem to use something
else to decide how many to summon, but this should act the same
as live currently does.
Add pet size preservation like live

Run the SQL!!
Change faction messages to use String IDs.
Add lua_say_link overloads