Fade character trails back to normal length when leaving the ether, rather than chopping off the end.
Allow fluffs to only move towards the pull that is exerting the most pull force over distance. This makes contested pulls smoother and prevents favoring the second puller.
BONDABLE MEMBRANES! It is possible to slip between colliders if you're lucky or know what you're doing, though. This problem also exists with player bonds, and both might be solvable by reworking how inner links are generated.
Added functionality for breaking old membrane bonds in favor of new ones. This becomes really distracting close-up so it is flag-disabled for now. Adding some masking over bonds could make this look nicer and be the better option.