Start Oculus VR version of test app.  Check in initial project (clone of test app), and needed parts of OVR SDK 0.4.2.
Link additional libs needed by libovr64.lib; also don't bother copying unnecessary d3dcompiler dll
Integrate head-tracking using Oculus SDK.  Head-tracking now offsets from base camera position/orientation.  Base camera pitch is forced to zero always.
Add DepthStencilTarget class, very similar to RenderTarget but for...well...depth-stencil targets.
Resize swap chain to passed-in size rather than window client size.
Rendering to Oculus DK2.  Works, though a bit rough around the edges.  AntTweakBar is disabled for now.
Add m_frameCount member to CTimer, which tracks the total number of frames rendered.  Can be handy to have around.
Change main loop to exit when window is destroyed, rather than waiting for WM_QUIT.  Avoids zombie process issue with libovr which seems to interfere with WM_QUIT somehow.