DMA: Fix for FFXII in r5915. Apparently it tries to use an invalid DMA mode, so we shall assume they meant "chain" mode.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5917 96395faa-99c1-11dd-bbfe-3dabce05a288
These logs never helped solve issues and they tend to spam in some games. Removing them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5918 96395faa-99c1-11dd-bbfe-3dabce05a288
Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes some small texture glitches on Path3 masking games such as Wallace & Gromit

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5919 96395faa-99c1-11dd-bbfe-3dabce05a288
Don't know how/why these changed in the DMA commit, but reverting to what it should be.

(seriously, i don't remember changing this!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5920 96395faa-99c1-11dd-bbfe-3dabce05a288
Initial work on getting further with PSX mode. Because the PSX rules!
All work done by Refraction, I'm just the commit guy for this.

Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions.
Note2: PSX games don't work yet :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5921 96395faa-99c1-11dd-bbfe-3dabce05a288
These files go with last commit.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5922 96395faa-99c1-11dd-bbfe-3dabce05a288
linux fix:

rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5923 96395faa-99c1-11dd-bbfe-3dabce05a288
mirror, mirror


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5924 96395faa-99c1-11dd-bbfe-3dabce05a288
Gte.cpp fix for VS2013.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5925 96395faa-99c1-11dd-bbfe-3dabce05a288
VS2010 project file changes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5926 96395faa-99c1-11dd-bbfe-3dabce05a288
VS2012 project file changes. Took a bit of trickery since I don't have 2012 installed but I hope it works.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5927 96395faa-99c1-11dd-bbfe-3dabce05a288
linux: fix compilation issue with recent Mesa (gentoo)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5928 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx-ogl: GL4.1 program shader is optional


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5929 96395faa-99c1-11dd-bbfe-3dabce05a288
gsdx-ogl: forget a pointer


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5930 96395faa-99c1-11dd-bbfe-3dabce05a288
gsdx-ogl: one more


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5931 96395faa-99c1-11dd-bbfe-3dabce05a288
gsdx-ogl: sigh.. this one was hidden :p


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5932 96395faa-99c1-11dd-bbfe-3dabce05a288
Help button/window in debugger (Windows only)
Enable debugger in release builds. Let's see if it negatively affects anythi
Allow re-opening the debugger after closing it
Step over ERET