Spawn window in editor
Add radius and count parameters. Add spawn window layout
Merge branch 'master' of https://github.com/szamq/Urho3D
Locate scene node in editor by doubleclicking in the hierarchy window.
Code format, deleted commented code, tabs to spaces
Merge branch 'master' of https://github.com/urho3d/Urho3D
Use spawnRadius parameter in world space.
When editor is run from Urho3DPlayer, enable Lua if possible to allow editing Lua scripted scenes. Closes #294.
Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights.
Travis CI: API documentation update at 2014-04-03 10:56:57 UTC.
[ci package]
Web-sync at 2014-04-04 01:57:43 +0800.