const'd the camera getters. NBD
added a camera to the game cpp file
added deer class
test deer in the game class
added velocity to deer; friction
deer accelerates to walking speed
deer moves based on camera's xz and ignores y
Merge branch 'master' into deer_movement
using a frickin deer mesh that's what
info on how many meshes were loaded
Merge branch 'master' into deer_movement
added a bounding rectangle, drawing from the deer
added wireframe shader
drawing bounding box relative to center, and correctly
super overhaul. I'm sorry, I couldn't help it.
deer is rotated in the direction of motion.
color the deer blue, color the bounding box red
deer tracks a last_facing, and rotates on that instead of velocity
added jumping
better jump