Gibtonite - Uncommited the .dme changes, fixed countdown(), removed redundant checks
Added syndicate playing cards. As a consequence card code now supports multiple deck styles.
- Emagged borgs' hidden inventory will now become visible in the module selection section.
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
- Hacking borgs via robotics console will now also properly update their HUD with their hidden inventory.
Fixes #2326

- Moves Robotic repair stuff to the two item's respected attack()'s
- Removed them from the human_defense.dm
Moves some use()'s so that they always execute the message near them.
admin self
Fixed some stupid snowflake in card attacking
Merge remote-tracking branch 'origin/master' into inb4gambittraitor
Added a deck of syndicate playing cards to the Syndicate Mothership.
Ling transform fix

Fixes #2401

The One DNA Datum was thrown into volcano
Merge branch 'master' of https://github.com/tgstation/-tg-station
Change cult see and drug checks for see_invisible
Refactored card code to remove copypasted variable assignment. Card objects are now children of /obj/item/toy/cards.
Fix to seer rune.
More clear comment
Added one more else to glasses
Adds changeling arm blades that can slice tables apart and break computers and generally be robust.
fixes table slicing issue
Ling arm blades can now be used in debraining surgery in the place of circular saws.
Husking someone as a changeling will now display the victim's notes.