Fixes for 64bit compilation on OSX
Update xcode project for 64bit compilation
Bump console version for the 64bit support
Inline the CodeToSTE call
Fix the missing va_list in the windows build
Modify windows platform code to support x86_64 compilation
Fix loading PNGs on 64bit windows
Update Visual Studio 2010 project files for x64 builds
Use correct thread type on OSX
Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport
Merge branch 'development' of https://github.com/GarageGames/Torque2D into sixtyfoursupport
Update README.md
Fixed incorrect buffer size in several places

Use correct sizes instead of sizeof(pointer)
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
Xbox 360 controller support
Merge pull request #136 from lilligreen/Xinput

Xbox 360 controller support
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
Fixed OS X and iOS platforms for Leap Motion integration.
Revert "Fixed OS X and iOS platforms for Leap Motion integration."

This reverts commit 26799f422db59f259704eccda391b7eb82878d2a.
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."

This reverts commit 3067b33f4861f9824b0f6bc81a6f916db95275ae.