A Plot for Life v2.3 - Beta 0.1: 1 missed file for Snap Building Pro and two bug fixes.

Basic testing completed for building.  Please feel free to join in the beta testing and provide feedback in the issue tracker here or in the EpochMod thread (http://epochmod.com/forum/index.php?/topic/11042-release-a-plot-for-life-v226-steamid-compatible-keep-your-buildables-on-death-turn-on-boundary-markers/page-28)

I would suggest putting the following in the mission init.sqf for testing.

DZEdebug = true; // See debug messages in the rpt files.

DZE_BuildingLimit = 300; // Build upto 300 items around a plot pole
DZE_StaticConstructionCount = 1; // Only one animation to build

DZE_APlotforLife = true; // A plot for Life on (true) or off (false)
DZE_modularBuild = true; // Modular build framework on (true) or off (false).  This is a coding framework and has no in game effect but also includes snap build pro.