Removed warnings while building
Bug fixed on clone() method

VertexBuffer.references is not defined. VertexBuffer._buffer.references should be used instead.

This fixes a graphical issues when the cloned mesh is being disposed.
Merge pull request #150 from Temechon/patch-1

Bug fixed on clone() method
Updating babylon.j to reflect recent changes
Merge remote-tracking branch 'remotes/BabylonJS/master' into ourOwnBabylonJS
Constructive Solid Geometry
Merge pull request #155 from CraigFeldspar/master

Constructive Solid Geometry
Integrating CSG into build process
Pre-update for babylon.js 1.10
Adding effect.setArray
Fixing lenses
ArcRotateCamera, Mesh and Vector3 new methods and modified OurDemoController of BuildOurOwnBabylonJS

Added zoomOn and focusOn methods to BABYLON.ArcRotateCamera: it takes an array of meshes of parameters (can be undefined to use all scene meshes) on which the camera must zoomOn or only focusOn.
Added MinMax static method to BABYLON.Mesh: it takes an array of meshes of parameters (can be undefined to use all scene meshes) and retrieves the min and max vectors.
Added Center static method to BABYLON.Mesh: it takes an array of meshes of parameters (can be undefined to use all scene meshes) and retrieves the center of the bounding box wrapping all meshes.
Added MinimizeInPlace and MaximizeInPlace methods to BABYLON.Vector3 in the aim to speed up BABYLON.Mesh.MinMax
Added Center static method to BABYLON.Vector3

Now, the Show action of OurDemoController takes two arguments: 'viewName' and 'folder'. 'folder' is the path relative to 'Views/OurDemo' and 'viewName' is the name of the view in this folder. 'folder' is passed to the view so it can be used to retrieve the babylonJS file for example (see sample.cshtml)
Added sample.cshtml to quickly test babylonJS files against your modified version of BabylonJS
Merge remote-tracking branch 'remotes/BabylonJS/master' into ourOwnBabylonJS
New folks: oculus camera, filter post process, fixed convoltion post process
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js

Conflicts:
	Babylon/Cameras/Controllers/babylon.inputController.js
	Babylon/Cameras/Controllers/babylon.oculusController.js
	Babylon/Cameras/babylon.oculusOrientedCamera.js
	babylon.1.9.0.js
Fixing naming problem
Some fixes for oculus
Merge remote-tracking branch 'remotes/BabylonJS/master' into ourOwnBabylonJS
Applied implicit naming convention. BTW does it exist a naming convention?
Fixed script dependencies
Merge pull request #156 from gwenael-hagenmuller/ourOwnBabylonJS

ArcRotateCamera, Mesh and Vector3 new methods / Fixes