gd translation - renamed some properties to have nouns for everything
Merge branch 'master' of https://github.com/clintbellanger/flare-engine.git
MapRenderer: remove caching of background image for animated tiles off

When animated tiles is set to 'off', we currently had an optimization,
which merged all the background layers into one large image, which needed
to be recalculated only occasionally instead of every frame.

This had a few disadvantages:
* When it needed to be regenerated, it took longer. So the game was lagging
  every few seconds instead of just being slow.
* The memory needed for the animated tiles being off was larger than the
  memory needed with animated tiles.

By removing that optimization, we should use the same amount of memory
instead of more (fixes #908) and this should also address the occasional
glitches, which occur currently in the SDL2 port (fixes #928).
Avatar: remove unused class variables path_found and path_frames_elapsed
Add xgettext.py to .gitattributes being ignored for export
Merge pull request #945 from stefanbeller/distribution

Add xgettext.py to .gitattributes being ignored for export
NULL-check animation in Loot class's copy constructor

Fixes #947
Add missing defaults for inventory size.
MenuInventory: Replace "if( foo)" by "if (foo)"
MenuInventory: Fix potential memory access fault

When dropping vendor items on to a filled inventory slot, 'drag_prev_src'
is -1, so 'drag_prev_slot' will be calculated to be
inventory[-1].drag_prev_slot. However that value is never used.

As we don't know which memory we're accessing with inventory[-1]
(Well, some random memory before the inventory definition, which
currently luckily happens to be still member variables of MenuInventory),
we may get an memory access violation. As we're not using the computed
value, we're safe to omit calculating it in the first place.

Also see fe2dfbd18693f317 (2012-10-02, Fix crash when dropping vendor
items on to filled inventory slots)
Add missing default for stash
Widget: Move initialization of variables to parent ctor
Merge pull request #949 from dorkster/fixes

NULL-check animation in Loot class's copy constructor
Merge pull request #951 from stefanbeller/master

Fix potential bugs from coverity scan
Implement Rect class to replace SDL_Rect

Closes #950
Merge pull request #952 from dorkster/rect

Implement Rect class to replace SDL_Rect
Fix segfault when there's no render device when exiting the game

This would happen when using the --help or --version command line flags.
Merge pull request #953 from dorkster/fixes

Fix segfault when there's no render device when exiting the game
Fix some menu dimensions

This was causing some menus to be stretched when using SDL2.
Merge pull request #954 from dorkster/fixes

Fix some menu dimensions