Fixed #735, #733, #731

Fixed #735, shift-clicking in Augmentation Table. I just added a transferStackInSlot method to make it stop crash. I think something like an IAugmentable interface is needed, but for now it checks if the item is an ItemToolEE3.

Fixed #733, server side crash when opening Alchemical Tome. It seems like opening this GUI is only needed client side (we don't sync stuff with the server, right?), so it now only opens client side.

Fixed #731, render Glass Bell issues. 
-The Glass Bell packet will now send the whole stack inclining NBT data. Making the tile function properly at all times is probably more important than saving a few sent bytes when (re)loading the tile or setting a new item.
- Removed the 'GL11.glDisable(GL11.GL_ALPHA_TEST);' from the item render function. This should be on (vanilla item rendering disables this in 1.7.10, this seems to be a bug, see:  #713) and will mess with tile rendering when disabled.