Placing towns according to template.
Somewhat better algorithm for paths, helps balance object distribution.
Add free tiles around unguarded objects.
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Trying to sort out project changes and compile issues.
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Something that compiles.
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
Added object for scrolls and hero placeholders. Typo fix
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Defined templates for objects with incorrect info in objects.txt:

- random arts
- random resources
- random creatures
- spell scroll
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Workaround with Obelisks. Kill me later.
Tweaked templates to allow all map sizes.

To be released as 0.95c.
Bugfixing:

- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
Merge pull request #3 from vcmi/develop

Merge upstream changes
Merge branch 'develop' into python

Conflicts:
	lib/mapObjects/CObjectClassesHandler.cpp
Build Fix