Initial android port, lacks sound since SoundEffect is currently (Qt
5.1.1) not supported on that platform.

Biggest change to code was the new particle system. Otherwise just
buildsystem changes and various bugs in Qt now uncovered.
Potentially fix wrong monkey count that can happen, very rare.

Don't know if this really fixes it, it was the only thing I could think of. So rare problem that it's impossible to verify.
Also tidy up, make android and meego version more similar.
Store highscore records in an obfuscated file format.

In preparation for having an online highscore server.. perhaps good if it's not obvious how to cheat.
Make game adjust to wide screens in a sensible way.

Also... adjust red pulsing animation of timebar, simplify menucards and imagebutton creations by moving defaults into the components.

Ensure that bubbles move to new correct places (and new size) if the game is resized during play, but that the number of rows and columns does not change until a new game is started.
Fix unlocking of next level for cases of adding new levels in an update.
Cleanups of code.
Fixup sailfish and android ports. Polishing of highscore stuff.

Known problems remaining:
- Android audio is still not working, even after having tried all APIs.
- Both Android and Sailfish can't change audio volume while in game.
- Android application reinstall wipes user scores.