Made some slight changes to combatMiss & rangedCombatMiss. They both now have optional parameters for overriding the attacking creatures weaponAttack value, and modifying the overall miss chance. The missModifier just multiplies the base value used to determine in a miss in the calculation, so combatMiss(foes[0], pc, -1, 3) should miss 3 times as often as combatMiss(foes[0], pc).
Blocked out some more attacks.
Fixed Kaskas grapple config maybe. See #140