(Partially) slip thin3d underneath DrawBuffer.
Start hooking up D3D
Hook up DX9 backend. Not really working though, it seems.
Convert more UI code to Thin3D
D3D9: Don't crash on bad vertex formats.
D3d cleanups and improvements
Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
Get it running on Android again
Buildfix Linux.
Provide more info to thin3d d3d init
Merge pull request #6767 from unknownbrackets/thin3d

Buildfix Linux
Disable OpenGL debug log output
Merge branch 'thin3d' of github.com:hrydgard/ppsspp into thin3d
Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
Update native
Merge pull request #6765 from hrydgard/thin3d

Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.