Scrapped all the culling code, pa6 still working
scene graph shader nodes work
Merge branch 'master' of https://github.com/afrodynamics/sylvan-scene into dexter
Git auto-merge. Shaders can be bound to individual nodes, camera checks out
Project, .sln, and folder tree restructuring
Cleanup, Updated gitignore, added printGLError() to Window
Merging project tree changes and Window cleanup into master
Merging project tree changes and Window cleanup into master
Forgot to move some other shaders into the proper folder
Added Material class.  Can set the shininess, ambient, diffuse, and specular values of an object's material as well as the color.  Use apply method before drawing the material
Added Material member variables to the Geode class
Fixed mistake with Material.cpp where there was a duplicate method
fixed apple/windows glut includes
Added all the #include "glee.h" before GL/glut.h
attempting to add rain
Merge branch 'master' into bhagya
added particle files