Moved Worker ant function up to ant.
Merge branch 'master' into Ant_AI

Conflicts:
	PuissANT/PuissANT/Actors/Ants/WorkerAnt.cs
NEw path finding
Rock/Dirt generation code, ant slowdown through harder dirt, and a few fixes too
Made multi-colored ground.
Just slightly darker colored terrain
Placing pheromones on the map.
merging art
merged art
pushing because deep freeze a bitch
Merge branch 'RockDirtGenerationBranch' into Ant_AI

Conflicts:
	PuissANT/PuissANT/Actors/Ants/WorkerAnt.cs
	PuissANT/PuissANT/TileInfo.cs
Merge branch 'master' into ui

Conflicts:
	PuissANT/PuissANT/Actors/Ants/QueenAnt.cs
	PuissANT/PuissANT/Actors/Ants/SoldierAnt.cs
	PuissANT/PuissANT/Game1.cs
	PuissANT/PuissANT/TerrainManager.cs
Slowed down worker ant. Fixed silly if.
Added remaining pheromones and classes to deal with them.
Added different colored textures for pheromones.
Soidler ants
Soldier is closer.
Spawning ants at nests.
Added combat logic to beatle and ants.
Merge remote-tracking branch 'origin' into art

Conflicts:
	PuissANT/PuissANT/Game1.cs
	PuissANT/PuissANT/PuissANT.csproj