Creating a new branch to allow the load of custom 3D models
First implementation of model loading through ASSIMP, probably broken
Using Lighthouse3D rendering example from Assimp, quite q few things to change..
Ongoing work..
Ongoing roadworks..
Still work to do, so that the two renderings are set in the same FB
Still an issue when recursively rendering model nodes, deactivated right now..
Working implementation, but shaders are broken as of now
Working state, but textures are broken, supposed uniform in any case. To be fixed..
readme update
Still an issue with the texturing and shaders, NOK
remove binary blob
Nothing, switching computers
Either eyes or custom model
Still an issue with the modelview initial pose of the second renderer
Still need to handle systems where opengl is below 3.3 and the subsequent glsl discrepancies
Still issues...
Broken state, no rendering, bugfix needed..
Revert "Broken state, no rendering, bugfix needed.."

This reverts commit 2306b7ecc372d5737ad6b43c141b8d353eed47c2.
Revert "Still issues..."

This reverts commit afdff4fe54d020a417861c471fe03cec7ec3f0cb.