Merge pull request #82 from allista/master

Corrected breaking force and torque of nodes of the small InlineHangar
Added cost of the maxAmount of metal. It turned out that the cost parameter includes that >_<

I sometimes hate Squad devs =\
Changed DryCost calculations using added MaxResourcesCost.
Calculating delta_cost using part.DryCost() instead of saved default dry_cost to overcome the terrible Squad's total cost calculations.

Fixed #83
Added the link to the Recycler cost hotfix to the main post
v1.2.0: Heavy Recycler cost problem hotfix. Release build.
Inverted normals of the walls of hangar-space. It is needed for FitAligned algorithm. Part of #54
Inverted normals of the walls of hangar-space. Made hangar-space a little smaller in X dimension for a vessel to pass between the opened doors. Part of #54
Added new FitsAligned method that checks if the metric fits inside a Mesh. Added some method description comments. Part of #54
Cosmetic change
Added protected copying constructor and public Clone method to the PackedConstruct class. Part of #84
Added usage of hangar-space Mesh to check if a vessel fits the hangar. Added +1 button to Edit Hangar Contents window. Changed "does not fit" messages. Made StaticCrewCapacity=true by default.

Fixed #84
Part of #54
Removed unneded StaticCrewCapacity flag.
Removed unneded StaticCrewCapacity flag. Added UseHangarSpaceMesh flag. Fixed #54.
Removed left Library/metadata
Removed AssetServerCacheV3 from repo
Added the option to launch a vessel from a hangar with a push. Closed #53.

For that a LaunchVelocity should be defined in part.cfg with respect to
LaunchTransform reference frame. And the hangar should be ORBITING in
space.
Fixed tangents on barrel edges.
Added impulse conservation on vessel docking via instant velocity correction. Closed #86
Corrected normals of colliders. Needed for volume calculation.