Add shebangs to shell scripts
Add "free" keyword to the project about info.
Merge pull request #497 from friesencr/shebangs_sh

Add shebangs to shell scripts.
add button to change lineedit value with mouse drag. Inspired from Unreal editor.
set style for drag slider
fixed coding style
prevent save undo action while drag in material
Change icon for drag slider
Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499.
Merge remote-tracking branch 'remotes/rifai/master'
Added glyph offset functionality to Font. Closes #13.
Fix Technique class to recalculate memory used based on numPasses.
Add and expose convenient methods to retrieve the Passes in the Technique based on the pass type StringHash.
Note the API breaking change. In AngelScript the Technique's "passes" property is now returning all passes without taking any index. Use the "GetPass(StringHash)" method to get a single pass instead.
Travis CI: API documentation update at 2014-10-26 05:16:35 UTC.
[ci package]
[Added] Ability to create script object by specifying an interface it implements instead. This interface has to be registered with the engine via engine->RegisterInterface...
[Changed] Made use of built in angelscript internals to find whether the script class found implements ScriptObject
[Changed] Check whether the current module holds the class and not the entire engine
Renamed parameter & clarified comment.
Merge branch 'master' of https://github.com/urho3d/Urho3D
If DirectX SDK is not searched for or not found, DIRECT3D_LIBRARIES is not defined. Use hardcoded library names in that case. Closes #504.
New E_WINDOWPOS event when SDL notifies window movement. Support for setting initial window position beforecreation.
Engine: New WindowPositionX/Y init params. Sets initial window position prior to SetMode that creates the window.
Input: Notify Graphics subsystem about SDL window moved event.
E_WINDOWPOS and initial window position OGLGraphics implementation.