First commit on devel_d
Zoom modificado y con limite #47
zoom limit corrected
HealthBar Code

HealthBar = 100% work
To test collide the character Niño with golem and health down.
Falta encontrar un metodo para cargar los assets al ejecutar el exe, no
funciona con path relativos ni absolutos
update
Update
Código innecesario eliminado
HealthBar - Finished

Solucionado el porblema de cargar assets al hacer el built.
Carpeta Resources para elementos que se van a cargar en runtime

Funcionalidades:
Barra VIT/PM
Cuando la vida baja sobre un 1/4 cambia de color
Cuando la vida baja sobre un 1/4 la iluminacion cambia a rojo critico
Para probar damage colisionar con el golem
He puesto un boton heal para ver como cura vida, una vez testeado
comentar esas dos linias.
Merge branch 'devel_d_healthbar' into devel_d
Merge branch 'devel_d' of https://github.com/eloipuertas/ES2014A into devel_d

Conflicts:
	Nightrain/Assets/Models/NPC/golem_armature.fbm.meta
	Nightrain/Assets/Scene/Level01.unity
	Nightrain/Assets/Scripts/Level01/GameEngineLevel01.cs
	Nightrain/ProjectSettings/TagManager.asset
Restart level implementada
Commit MenuPause 100% + Prueba IntroScene
Add code to play Cutscene main
Update y menu game over implementado
Merge branch 'devel_d' of https://github.com/eloipuertas/ES2014A into devel_d

Conflicts:
	Nightrain/Assets/Models/NPC/golem_armature.fbm.meta
	Nightrain/Assets/Resources/HealthBar/Materials/bar_health.mat
	Nightrain/Assets/Scripts/Level01/GameEngineLevel01.cs
	Nightrain/ProjectSettings/EditorBuildSettings.asset
commit delvel_d
commit devel_d
Error merge corregido
Merge branch 'devel_d' of https://github.com/eloipuertas/ES2014A into devel_d