blew away dead code
added sendUpdateBoard functionality
broadcast update to all players when a turn ends
front-end behavior for secret game slugs
/join/:game_slug works
undoing negligible change
split game lobby into to steps
using game slug for game privacy
changed websockets events to be broadcast over gameslug channel
fix bug where multiple empty players added when starting a game
waiting room updates when new players join
added all multiplayer features except toolbar
Merge pull request #40 from SpraggleRock/multiplayer

Multiplayer