Pretty sure we do, at least on OGL/RasterFont.


On Thu, Jun 5, 2014 at 1:20 PM, Tony Wasserka <notifications@github.com>
wrote:

> In Source/Core/VideoCommon/Statistics.cpp:
>
> > -	str += StringFromFormat("CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
> > -	str += StringFromFormat("BP loads: %i\n",stats.thisFrame.numBPLoads);
> > -	str += StringFromFormat("BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
> > -	str += StringFromFormat("Vertex streamed: %i kB\n",stats.thisFrame.bytesVertexStreamed/1024);
> > -	str += StringFromFormat("Index streamed: %i kB\n",stats.thisFrame.bytesIndexStreamed/1024);
> > -	str += StringFromFormat("Uniform streamed: %i kB\n",stats.thisFrame.bytesUniformStreamed/1024);
> > -	str += StringFromFormat("Vertex Loaders: %i\n",stats.numVertexLoaders);
> > +	str += StringFromFormat("Textures created: %6i\n", stats.numTexturesCreated);
> > +	str += StringFromFormat("Textures alive:   %6i\n", stats.numTexturesAlive);
> > +	str += StringFromFormat("pshaders created: %6i\n", stats.numPixelShadersCreated);
> > +	str += StringFromFormat("pshaders alive:   %6i\n", stats.numPixelShadersAlive);
> > +	str += StringFromFormat("vshaders created: %6i\n", stats.numVertexShadersCreated);
> > +	str += StringFromFormat("vshaders alive:   %6i\n", stats.numVertexShadersAlive);
> > +	str += StringFromFormat("shaders changes:  %6i\n", stats.thisFrame.numShaderChanges);
> > +	str += StringFromFormat("dlists called:    %6i\n", stats.thisFrame.numDListsCalled);
> > +	str += StringFromFormat("Primitive joins:  %6i\n", stats.thisFrame.numPrimitiveJoins);
>
> Do we even use a monospace font when printing statistics? If not, then
> this vertical alignment is sort of pointless.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/dolphin-emu/dolphin/pull/452/files#r13434469>.
>



-- 
Pierre "delroth" Bourdon <delroth@gmail.com>
Software Engineer @ Zürich, Switzerland
http://code.delroth.net/