-Added resource lock to internal data

-Caching object builders of entities during entity hashset/list refresh instead of in LoadDynamic
-Started work on the complete factions manager

-Added PlayerManager
-Added WorldManager
-Added generic get+set for BaseEntity.LinearVelocity and AngularVelocity
-Updated game libraries to 1.039.010

-Started on cleanup
-Updated versions

-Fixed internal methods for RadioManager
-Final fixes post-patch

-Fixed UI sync bug
-Added "/tp" chat command to teleport entities

-Added "/list" chat command to dump out diagnostic totals of different entity types
-Removed Definitions property from object manager
-Improved error handling in SectorObjectManager internal refresh method
-Lightened refresh restrictions in SectorObjectManager
Merge pull request #2 from SEModCommunity/master

Update Files
Merge pull request #3 from Spartan322/master

Update Files