Spiderdrone Added
fixed version errors
Keeping up master with prototype-level since ben is working with it
- intergrated buggy AI in prototype level
created some short videos for presentation (changed some settings)
Added walk and jump sounds to spider
added sounds to doors and secCameras. rewritten SetActiveOnEnter.cs to ActivateTrigger.cs
started with laasersounds
ui buttoninfo, blockaable doors, energy packages
added my own scene to mess around with
reworked player <-> usable relation for cleaner code and easier display of buttonInfo. Also cleaned up the script folder
saved player as prefab again
menu implementation
added door material, because it wasn't versioned (whatever)
Terminal implementation (not yet finished)
Terminal and Menu extended
some minor changes during the meeting
Added new GUI Button texture, minor change on HackState (hide button info after pressing)
added tutorial_gui_test for oculus
Levelbuild_005