Double-ultra making sure that clone() can't fuck around with the game class whilst cloning a player object. (I have literally no idea what the batshit piece of shit would do)
Merge remote-tracking branch 'upstream/master' into monster-classes

Conflicts:
	classes/classes/Player.as
Creature (and its subclasses) have convinient readonly property game refering kGAMECLASS
Merge branch 'master' into monster-classes

Conflicts:
	classes/classes/Creature.as
	classes/classes/Player.as