Made occludable text shader and started launcher.
Fighting with collisions for launcher.
Created wireframe texture for gaps.
Fixed the collisions on the bridge gaps.
Messing with joints.
Attempting to make rigidbodies and joints play with navmeshagent.
Using secondary flag positioning to line character up to place block in launcher.
Merge branch 'feature/rigidbody_character' into feature/launcher
Broken upgrading to Unity 5.0
Revert "Broken upgrading to Unity 5.0"

This reverts commit c2fa1448a5a27fe3b811eb60b58ac1d01d6f8f8f.
Fixed moving to launcher and disabled obstacle avoidance when moving toward launcher.
Removed all the pseudo-physics so that block can properly drop into gap.
Able to pick up first block and place it in the launcher. Picking the block up still ruins ability to connect to another block.
Able to connect rime onset with joints. Currently resetting rigidbody velocity and angular velocity when carried (might not be the best idea).
Carry one block above player head. Simple color coding for onset and rime.
Fixed dropping for new carry system and set gaps to certain block types.
Attempting to make second platform accessible but navmesh is not playing nicely.
Able to build full bridge and get across using new carrying and dropping.
Merge branch 'feature/block_rework' into develop