Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour

Conflicts:
	engine/compilers/VisualStudio 2010/Torque 2D.vcxproj
	engine/compilers/Xcode/Torque2D.xcodeproj/project.pbxproj
Minor cleanup of doxygen files
Updated Doxygen instructions
Spine updates

- File cleanup, renaming for consistency
- Added ability for Skeleton to use blending, flipping
Merge pull request #148 from lilligreen/development

File cleanup: Doxygen, Starter Project, Spine
Fixed some compiler warnings in Xcode
Merge pull request #150 from lilligreen/development

Fixed some compiler warnings in Xcode
Fixed error in ActionMap.cc, 64-bit works for OSX now
Use correct arg count in ActionMap
Make dStrlen return a U32 instead of a dsize_t. Also explicitly cast some string pointer operations.
Cast the casts for some of the hash operations
Add some explicit casts to spine
Use int instead of bool for pthread lock check
Merge pull request #11 from jamesu/sixtyfour

Sixtyfour
Fixed OSX startup crash issue with consoleDictionary

Merge branch 'development' of https://github.com/GarageGames/Torque2D into sixtyfour

Conflicts:
	engine/source/platformOSX/osxMutex.mm
Fix "Gui Object Namespace Issue" outlined in
http://www.garagegames.com/community/forums/viewthread/136187
Fixed Crash when executing FileDialogs
Merge pull request #152 from pchan126/bugfix/namespace_taml_class_assign

Fix "Gui Object Namespace Issue"
Fixed animations not playing in SpineToy
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.

This happened in AngleToy, MoveToToy, PickingToy, and RotateToToy. onTouchMoved does not get called on iOS or Android. It's purely a mouse function, despite the name. By switching to onTouchDragged, the toys should now work on mobile platforms. This does have a side effect on desktop platforms - users now need to mouse click down or click/drag in these toys instead of just moving the mouse.