Adds efficiency to the map tools

I'm glad I didn't fix all that crap manually in vain, based nexy
Fix my derp in the previous commit
Fixed map crashing on save/compile

Manually fixed that shit, fuck yeah time to map
Hopefully fixes all the manifolds
AI area modifications

Reinforced the AI core, rearranged some things and added a recharging
station to the foyer
Fixes broken sprites

Fixed broken sprites all over the map for vomit and whatever those
splatters are
Adds MoMMI nest

Added a MoMMI nest next to the big-ass abandoned area not too far from
the AI
Bar modifications

Made the bar cooler
Makes efficiency the default map

Because I keep forgetting and I'm tired of compiling twice every time
Fuck you DM

#rekt
Electrify HoS office windows
Paramedics and stuff

- Added planning frame in AI upload
- Removed science security
- Made a new area for paramedics because fuck losing power at the same
time as medbay when you're supposed to save people during emergencies
- Added paramedical office
Merge branch 'Bleeding-Edge' of https://github.com/Duny-/vgstation13 into Duns_Efficiency
Adds gas miners

- Added gas miners to atmos tanks
- Added qt floors with gas names to the tanks
Merge branch 'Bleeding-Edge' of https://github.com/Duny-/vgstation13 into Duns_Efficiency
Medical stuff, hardsuits

- Replaced all hardsuits with suit storage units
- Added sleepers and body scanners
- MORE BUGGED MANIFOLDS ♥
Adds research shuttle
Merge branch 'Bleeding-Edge' of https://github.com/Duny-/vgstation13 into Duns_Efficiency
Renaming my paramedic area

Because I can't into english so I asked
Merge branch 'Duns_Efficiency' of https://github.com/Duny-/vgstation13 into Duns_Efficiency