Merge pull request #9 from Aurorastation/master

Code Catchup
Modkit fix

Not like we are going to use the items anymore, but just in case.
Equipment Fix & AI Central Fax

- You can no longer cook everything
- AI's can contact CentComm once every half an hour
HTML log fix, Fryer messages

- HTML code for logs
- Better fryer messages
Messages

Wrong name said to someone
Area fix

Grav gen includes gas_chamber
Floating Fix

Buckled mobs no longer float.
Merge pull request #7 from Aurorastation/development

ups
Laser pointers, overchargeflashes, various fixes

Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
Auto Shutdown if damaged

- Particle Accelerator now shuts down if any of it's parts are missing
Food Fix & Runtime Fix

Missing null checks and food stuff
Grilling people

- grill people
Protolasers (WIP/unobtainable), beginnings of accuracy rework.

My first project!  Done by myself!  Yesss.

okay, sounds helped.  but it was mostly me.
Burning people with cigarettes

- Harm intent with a lit cigarette burns people
Fixes shotgun boxes, energy shields, nerfs pressure

Adds energy shields under illegal research.  Because why not.  Fixes
those shotgun boxes I tried to steal earlier.  Latheable for your
convenience.

Pressure nerfs in previous commit, forgot to mention.
Mod attack log jump

- Duck's updates
- Mods can jump to attack logs
Snowflake accuracy rework.

shotguns accurate up close.  rapid accuracy drops after five tiles.
sniper rifles accuracybuffed.  Added accuracy to modularguns, which are
now finished except for sprites.  Energy weapons made slightly more
accurate than bulletweapons.
Meow's change log

Meow's change log
Date change

2556 to 2456
Antag Hud ch-log

Changelog