Increased max damage of xenomorph weapons/tools (that dont exist yet).
Fixed 3rd person rendering problem with wristbracers.
Fixed a problem where the wristbracers would render blades if the blades
were placed in any slot in the wristbracer, instead of just the first.
Fixed a NPE that would occur when a wristbracer container was
instantaniated and the player's currently held itemstack was null.
Enabled GL_CULL_FACE for the summoners being rendered in the inventory.
Should reduce a small amount of lag for lower end GPUs.
Enabled GL_BLEND and GL_ALPHA test for summoners to prevent a
transparent texture bug.
Re-disabled GL_CULL_FACE because the normals are not specified for any
of the models; therefore several texture sides would render incorrectly.
Wristbracer blades are no longer damaged in creative mode.
Wristbracer damage was raised from 8 to 12. (8 * 1.5 = 12)
Updated wristbracer item tooltip damage to always be correct.
Fixed NPE on startup.
Endermen and Ender Dragons will now show up in the electromagnetic
vision mode.
Fixed problem where certain xenomorphs would render in thermal vision.
Marines now aim their weapons while firing and lower it while not
firing.
More Marine AI Adjustments. Marines should no longer get their attack
targets stuck on a target that is too far away to attack.
Datawatcher refactoring.
Added several new types of information to the debug tools.