Added base rend2 files
Renamed everything in rd-rend2 to use .cpp extension instead of .c extension.
Some basic fixes to rd-rend2
Changed the extra refdef flags to match JA's stuff adequately.
ID_INLINE -> QINLINE
Add SDL stuff which is specific to rd-rend2
Lots of this {filtered} does not belong in tr_types.h, it isn't renderer-agnostic at all
Added MD4 file info to qfiles.h
ri. --> ri->
Use explicit casting for hunk allocations (which is now required in C++)
My bad, those should have been byte pointers, not VBO_t pointers
Temp fix for differences in RB_SurfaceEntity
Fixing some declarations
GLimp_LogComment doesn't actually do anything, commenting out the calls for now (read note)
ri->Free() --> Z_Free()
ri->Malloc() --> Z_Malloc()
GHOUL2's mxdm/mxda structs are now a part of model_t
Update rend2's tr_subs.cpp
Z_Malloc calls corrected
Fixed more C++-related type-analness