Clean up and fixed bug #17
Added noclip setting
Added basic attack system and started work on orthogonal HUD
Add death, made stages more consistant, re-worked spawn mechanic,
implemented primary and secondary attacks and added cube spin animation.
Workspace clean up and version no. correction
Changed HUD text colour to inverse of scene and balanced out combat
(-ish)
Fixed some AMD errors and made back to front end LERP more smooth
Added win condition.
First milestone reached.
Merge pull request #22 from DigitalQR/TowerBranch

First milestone reached