Add Matrix32/Vector2Array support for marshal library
Merge pull request #132 from samsaga2/master

Removed OF
Fix handling for CFLAGS and LINKFLAGS like for CCFLAGS

Previously CFLAGS and LINKFLAGS were passed as a single
quoted argument to the compiler or linker. This patch splits the
paramters.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
Fix for 64Bit builds with VC from command line

Previously builds for 64 Bit targets on the x64 Native Tools Command
Prompt failed while trying to link the 64Bit build godot objects with
32Bit vc libraries. This was due to wrong library directories.

Since there are the environment variables INCLUDE and LIB which are
containing the correct paths this patch uses those now to fix the linking
issue.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
-added kinematic body
-added kinematic body demos
Merge branch 'master' of https://github.com/okamstudio/godot
Instance button of SceneDock now working
Add F key to center 3d viewport to selected node
ho
-Fix for parsing XML header
-fixed bug importing skeletons
alloca() lives in stdlib.h on FreeBSD
Only include linux/joystick.h on linux
ifdef out body of probe_joystick and process_joysticks on freebsd until a working implementation is completed
Unused comparison causes error on clang. Suspect this was a typo.
Typo in 'Atlas Texture' import menu entry

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
-moved script to modules
fixie readme
Switch from using deprecated Options class to Variables
add logo.h to .gitignore