Fix EOL - LF
ofSystemLoadDialog title on Win32
Fix arguments ofSystemLoadDialog in projectGenerator
Avoid C4244: "possible loss of data" not necessarily a problem
Push WarningLevel to Level2 into VS project

Fix Part 1/3 #2526
Don't use switch with only default case
Push WarningLevel to Level3

Fix Part 2/3 #2526
Minimize conversions to float to avoid possible loss of data
- fixed bug where seeking would sometimes get stuck.
- improved seeking accuracy.
- fixed crashes when accessing samples at the end of a video.
- fixed texture caching issue when video was recorded.
- added methods for audio sampling.
- added methods for enabling/disabling video and audio sampling when not needed. by default sampling is on.
Merge branch 'master' into ios-videoplayer-fixes
SoundEngine Fix for ofxiOS leaking memory #2745

Fix as proposed by @rraallvv #2745
support for k4w and 1473 kinect with motor and led control. uploads audio firmware from ofxKinectExtras.h - also updates OF with latest libfreenect
Merge branch 'master' of github.com:openframeworks/openFrameworks into
fix-warnings-level-2

Conflicts:

libs/openFrameworksCompiled/project/vs/openframeworksLib.vcxproj
updates to support K4W with motor/led and keep_alive
small changes
Merge branch 'master' of https://github.com/openframeworks/openFrameworks into feature-kinect1473-support
ofGstUtils: set plugins path for windows
Merge branch 'master' of github.com:openframeworks/openFrameworks
ofSetCircleResolution: fix so ofRectRounded gets affected by ofSetCircleResolution
fix ofShader include paths

before this fix, shader #pragma include paths were always relative to current OF_DATA_PATH.

This was not in line with how the c preprocessor resolved relative paths, and it also limited portability of shader modules.

* this fix brings the ofShader #pragma include directive in line with the behaviour of a C preprocessor.
* include paths will now always be *relative to the file calling the include*
* tested on Windows (VS2012), OS X

Signed-off-by: tgfrerer <tim@poniesandlight.co.uk>