Rim Lighting, Specular and Ambient Updated
Merge branch 'CS_Shader' of https://github.com/Sospitas/Ghost-Hunting into CS_Shader

Conflicts:
	Assembly-CSharp-firstpass.pidb
	Assembly-CSharp.pidb
	Assembly-UnityScript-firstpass.pidb
	Assets/Scenes/ShaderCapsules.unity
	Assets/Shaders/3a - Specular.mat
	Ghost-Hunting.userprefs