Apply es6 javascript syntax
Convert to objects (1)
Add Barret
Clean battle process
Add restore materia
New design + gulp update + v0.9.0
Fix battle + code reorganization
First save output
Add time + model to json primary objects
Load a save (1)
Load a save (2)
Add random enemies + all enemies of zone 1 + optimization
Balance all enemies of zone 1
Display EXP bars
Display random attacks / Stop auto attack for manual attacks & materia actions
Add zone level 2 + rebalance enemies
Add mp for materia actions + use plain number for hits + use battle.isBattle if battle on
AP gains at the end of battle + add ap bars
Add bolt materia
Fix map & save sections (but no design)