- [deploy] : reconfigured folder structures for deploy purposes
+ added Xcode project
- [fixed/pre-deployment] : applied some modifications, added few more buttons
* [fixes] : done some optimization parser side
- [deploy] : deployed iOS stage
+ added documentation folder
* added content scale factor example
- update an example. added content scale factor sample
- [RTT] : implemented render current frame to texture method
process work on png loading
remove cocos2dx
* enabled stencil buffer for ios example
Merge branch 'release' of https://github.com/CatalystApps/Cocos2dxGAFPlayer into release
- [Release 3.0]: changelog: convertor 3.0 support; - binary file format; - json no longer support; - binary file compression(zlib);  - additional filters: Glow, Adjust Color, Drop Shadow; - additional performance improvements; - bug fixes
* non Win32 compilation fix
* non Win32 compilation fix
* added missing files
Merge branch 'release' of https://github.com/CatalystApps/Cocos2dxGAFPlayer into release
- [legacy]: remove legacy
* fixed memory leak due to double allocation
Added GAF Example for android