Moved Camera instances from Bodies to Scenes; Bodies now have references to their Scenes.
Doing some cleanup. UIElement might as well own its Scene for now.
Mixed up these two URLs in the PolyformGeneratorTest.
Migrated some Zigs from Body to Scene.
Finally, after months of uncertainty, I got the scene graph driven concatenated transform working.
Body paint is now passed into shaders via the body’s “params” vector– which simplifies glyph painting quite a bit actually.