Added CCNode.VisibleInParent which is useful when looking at visibility only at the parent node level and not at the scene graph level.
minor operator overload that is useful
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Monogame switched to local