Fix hash for cef_mac32_1750.zip.
Add 'set -e' to build_cef.sh: any error should abort.
Changed OS_WIN to WIN32 at Mark's request.
Merge branch 'master' of github.com:nat-goodspeed/desura-cef3
Tweak ChromiumBrowser::init() for __APPLE__ build.
Continue trying to build for __APPLE__.

In __APPLE__ build, simply bypass ChromiumBrowser::onResize() and onPaint().

In CMake APPLE case, add -std=c++11 flag; replicate some of UNIX case, but
find "Chromium Embedded Framework" as a Darwin framework instead of looking
for the .dylib alone.
Provide no-op ChromiumBrowser::onResize() for __APPLE__.

This resolves a link dependency.
Try to build in 32-bit mode on Mac.
Merge remote-tracking branch 'nat/master' into mac
Added mac test project
Invoke CMake find_package(OpenGL), (GLUT) on APPLE as well as UNIX.
On __APPLE__, need to #include just "glut.h" instead of <GL/glut.h>.
Merge pull request #4 from nat-goodspeed/master

Update mac branch to state that builds on Nat's Mac
Provide correct framework name string for Mac buildbot package.
Properly copy subdirectories in the CEF_BIN_PATH, e.g. CEF.framework.

The Mac buildbot package for CEF 3 unpacks to a framework structured as a
CEF_BIN_PATH/Chromium Embedded Framework.framework directory containing a
Chromium Embedded Framework binary plus Libraries and Resources subdirs. But
the foreach loop in CMakeLists.txt copied every CEF_BIN_PATH entry as a file,
producing a zero-length file Chromium Embedded Framework.framework in the
target directory. This benefits no one.

Detect the presence of a subdirectory and use the appropriate copy command.
Use correct Mac string library name: libcef_desura.dylib.
Merge branch 'master' of github.com:lindenlab/desura-cef3

Bring in Mark's recent changes.
On Mac, try to stamp Chromium Embedded Framework with install_name_tool.

DOES NOT YET WORK.
Merge branch 'mac' of github.com:lindenlab/desura-cef3
Changed window to NSWindow.  Hardcoded Window Size.  Added Cocoa library to Cmake