Update VictoryScreen to 10 seconds (configurable delay)
Merge branch 'network_multiplayer' of github.com:DemonTPx/smashbattle into network_multiplayer
Added nohup to start server command
Fix players victory animation
Now using daemon in stead of nohup
Fix player death flicker animation
Merge pull request #110 from rayburgemeestre/network_multiplayer

Network multiplayer
Build now works again in visual studio
Servers start script now starts 32 servers in stead of 24
Make sure that rage-quits are detected properly, and the victory screen sets a winner
Small change and added comment
Merge branch 'network_multiplayer' of https://github.com/DemonTPx/smashbattle into network_multiplayer
Fix that makes all spectators always rejoin on game restart
Merge branch 'network_multiplayer' of github.com:DemonTPx/smashbattle into network_multiplayer
Implement keep-alive system and active-disconnect if TCP connections are considered lost
Fix bug where music from victory screen would keep playing
Small fixes
Merge pull request #111 from rayburgemeestre/network_multiplayer

Network multiplayer
Add forgotten CommandKeepAlive + CommandKeepAliveOk
Merge pull request #112 from rayburgemeestre/network_multiplayer

Add forgotten CommandKeepAlive + CommandKeepAliveOk