calculating optimal image size for screen pixel resolution
adding in mast camera list
work in progress managing texture and image memory based on visibility
changed ViewDeck to point at github fork
memory management work in progress
fix type warnings
fix warnings about calling super methods
moved powerOfTwo methods from ImageUtility to Math
Fix for eye position not being set in FrustumSetToMatchModelView method
fix type warnings
fix type warnings
Additional properties to track which imageId, cameraId, textureSize and layer an ImageQuad is using. Also using distance when setting up geometry to allow layers to Z-order on top of one other.
New methods to get imageId, cameraId, cameraFOV and image layer for mosaicking based on mission
fix type warnings
adding Mastcam Left and Pancam to mosaickable images!
fixing type and super method not called warnings
fix type warnings
Got a working implementation of mosaic rendering with a workable memory footprint, aggressively managed.
updated
Rendering images in two layers, clearing depth buffer in between to force top layer to render over bottom layer