Parse input as hex instead of decimal to match display values in the debugger's register view
WIP: don't let the backpatcher hit the same location twice

If a location is hit by the backpatcher, don't fastmem it when recompiling the
block unless the block has actually been invalidated.
PixelShaderGen: replace multiplication with shift

iirc both nvidia and i965 doesn't optimize this
Gameini updates.

Clean up tlbhack from the database. Updates for The Last Story (wii),
Metal Slug Anthology (wii) and Retro City Rampage (wiiware).
Fixes issue 7740.
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()

Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
Remove some missing references to tlbhack.
Merge pull request #1062 from zhuowei/master

Parse input as hex instead of decimal to match display values in the register view
Merge pull request #1222 from FioraAeterna/backpatchchanges

FastMem: don't let the backpatcher hit the same location twice
Merge pull request #1278 from lioncash/controller

ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Merge pull request #1285 from degasus/master

PixelShaderGen: replace multiplication with shift
Merge pull request #1286 from Linktothepast/master

Gameini updates.
Merge branch 'master' of https://github.com/dolphin-emu/dolphin into VR-Hydra

Conflicts:
	Data/Sys/GameSettings/GRFE78.ini
	Data/Sys/GameSettings/GW5D69.ini
	Data/Sys/GameSettings/GW5E69.ini
	Data/Sys/GameSettings/GW5F69.ini
	Data/Sys/GameSettings/GW5P69.ini