Set hud element visibility and fix hud.update location
Replaced leftover "node" reference. Set currentBlocklyNode to undefined if a blocklyNode is not found using the property value.
Removed outdated comments
Merge pull request #33 from virtual-world-framework/branch/toggle-rover-hud

Branch/toggle rover hud
Added basic success method
Fixed formatting. Removed cycling RAM.
Added failure conditions
Added interface to launch new session on success/fail
Merge pull request #34 from virtual-world-framework/branch/success-failure

Branch/success failure
Added first-person blockly button
Added path to icon
Fixed element alignments
Merge pull request #35 from virtual-world-framework/branch/first-person-blockly

Branch/first person blockly
Added no communication blockly asset
Added temp minirover to scene
Added temp noComm child to minirover
Merge pull request #36 from virtual-world-framework/branch/minirover-no-comms

Branch/minirover no comms
Adds the debris models to the project
Adds the models to the scene, still needs positioning

Conflicts:
	index.vwf.yaml
Fix normalmaps on models