Looted weapons do get random stats now
weapon work
Refactored WeaponObject

The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
first commit of addidtions
second commit
more preparations

Preparations for crafting
access modifer changed back
restored file
someone changed serial number data type
Cloaked Attacks Now Grants Correct Abilities
Hidden Daggers Now Grants Correct Abilities
Improved Spys Fang Now Grants Abilities at Correct Levels
Cloaked Recovery Now Grants At Correct Levels
Merge remote-tracking branch 'origin/master' into LootUpdate
More loot items added

Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to  allow random templates
Tweaked the drop chances to be close to how they were in live
preliminary armor drops test

Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'origin/master' into LootUpdate
cleanup
Merge pull request #448 from CharonInferar/LootUpdate

Loot update