Atmos chamber consoles are not borked anymore

Yep
Runtime fix
Merge branch 'master' of https://github.com/tgstation/-tg-station into AtmosComputers
Made it a button
Merge branch 'master' of https://github.com/tgstation/-tg-station into AtmosComputers
Part 1
General cryo and unary atmos machinery fix

Fixes cryo and other unary atmos machinery connection fuckery
Cryo now doesnt freeze the dead/fullhealth people and ejected people
dont get frostbiten
Body temperature fix
Merge branch 'master' of https://github.com/tgstation/-tg-station into UnaryMachinery
Merge branch 'master' of https://github.com/tgstation/-tg-station into AtmosComputers
Final solution to the "atmos" question
Makes Greenbay into Bluebay, take two.
Adds the Cyborg module into the messages received by the AI

It just puts the prefix of the borg into the $job var that is handled
internally by NTSL.
Also adds a var for the designation of the borg, it's kind of a
read-only variable that makes it fun & easy to get a cyborg's current
module without istyping.

Refactors the cyborg naming code a bit.

Removes additional fun (changes not shown in PR overview, 4317483141
counts of fun removed)
Fix to the glorious Bad Ass Icon display
now works in binary

011010010110111001110011011101000110000101101100011011000010000001100111011001010110111000110010
fixes the glass appearance of some liquid reagents

Gives a proper appearance to glasses of watermelon juice,lemon juice, potato juice, holy water and hot coco.
Gives a gravity generator to MiniStation.
Fixes a runtime with /proc/process_ghost_teleport_locs.
Cleaned up security job code
Removed Sigyn's old sec department code from .dme
Fixes map and dmi conflicts as well as the obj suits dmi.