remade name for sound speed from pitch to scale because we don't change pitch at all
simplified vibrate effect function
fixed slowing mouse sentivity by game when player is in scope and view switched to camera
fixed always showing warning message when jumping in time
fixed dispearing weapon in first person if demo was rewinded in pull/push moment
fixed chatbox spam in rewinding
fixed drawing gun in intermission if last followed player was non-predicted
added new option for rain to not draw rain behind camera to optimize performance
added missing free function which could cause memory leak and game crash
fixed wrong time calculating when speed is high and server time is big
added ratio fix for general text drawing
remade name for sound speed from pitch to scale because we don't change pitch at all 2
fixed wrong colour parsing in new UAG demos
fixed not interrupting death sound after respawn
added ''YES MME IS LOADING[exclamation mark]'' - q3mme has it, and we want to match
fixed sharply looking damage blob and camera offset when time is big (toolset v120 problem)
reduced minimal distance between camera and score plum where score plum could be drawn
fixed possible crash if index be negative
fixed incorrectly placed W/L header in FFA/DUEL scoreboard
added a condition to skip empty config string on registering models