Initial snapshot.
Ignore .pyc files
Fix handling of initial messages on channel creation by returning them in the
RPC response instead of over the channel.
Clean up some of the new key adding code.
Unity integration demo.
Better example app.
Make game module name dynamic and delay sending messages until we know it.
Fix message queuing brain-o
Switch to Array.forEach() where possible.
Clean up debug UI and code a bit. Allow empty StateEntry values.
Remove line accidentally added
Be more explicit about parents so I stop forgetting
Support public flag for StateEntry
Remove the getUser API call and replace it with channel messages. Close channels when log in/out events occur for security.
Switch to a multi-request/response API to make batching possible.
Move message handling in RPC responses out of individual commands and to a general property of the response.
Add pubsub server API, without client API or UI yet.
Make the structure that we pass over the channel or pseudo-channel called an "event".

Make the string that we pass through pubsub called a "message".
Checkpoint: working subscribe/unsubscribe and message transit, through the debug page
Reverse sort order of initially-returned messages, so the client can generally depend on messages proceeding forward.