Added stronger enemy waves
whitespace
Mitigated issue with large groups of peasants

If large groups are spawning within a second, their initial waypoints
should be set to different directions.
Fixed squad position bug
Added CurrentLevel to GameState
Added ability to create AI from text files
Removed warnings
Code formatting
Units now switch to melee weapons if in range
Added Archer Animation
Added Mage Animation
Added peasant animation
Fixed mage tower collider
Heal now works but has no constraints;
BUG: noticed when enemies take a tower an ArgumentOutOfRangeException gets thrown on Unit.FixedUpdate()
Merge remote-tracking branch 'origin/dev' into james_dev

Conflicts:
	src/Assets/Resources/Squads/Scripts/Squad.cs
	src/Assets/Resources/State/GameState.cs
	src/Assets/Resources/UI/GameManager.cs
	src/Assets/Scenes/Medieval/Level2.unity
Heal won't heal above 100%;
Heal won't heal enemy towers;
Merge remote-tracking branch 'origin/dev' into james_dev
Heal tower doesn't throw exception;
Switched the towers colliders;
Bounds work properly;
Fixed an issue with the click box registering when it wasn't supposed to;
Took out test collider;