Added: Option to let AI run without player
Added: DebugData for AI in Target
Added: Gizmo to Targets to show Range
Changed: Units in range are only computed once per turn
Added: Units now get notified of end of turn
Added: Static GetAllUnitsInRange
Fixed: NullReferenceException if target to attack is already dead
Fixed: Unit initializing to late
Changed: Increased MoveSpeed of Units
Improved AI
Added: Tag "Game" for GamController gameobject
Updated AITestScene