There is one shader working for blur, but radial blur shaders return an error so it doesn't work
Particle
Motion blur shader should be done now, also made some changes in trail rend and jumps range for tits power
Removed some warnings
Merge branch 'master' of https://github.com/Raful/Hoverboard into Erik

Conflicts:
	Hoverboard/Assets/Scenes/Eriks.unity
Scripts get the character animator from the movementscript, so it doesn't need to be specified several times.
Added collided state to the character animator.
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin

Conflicts:
	Hoverboard/Assets/Script/Character/HoverBoard/Jump.cs
particles on BOARD!
Merge branch 'Niklas'

Conflicts:
	Hoverboard/Assets/Prefabs/Character/Model.prefab
KILLBOOOXX!!!
Merge branch 'master' of https://github.com/Raful/Hoverboard into Erik
Niklas prefab partiklar ÄGER
small premerge commit
Merge branch 'master' of https://github.com/Raful/Hoverboard into iteration3

Conflicts:
	Hoverboard/Assets/Imported objects (don't use)/Building Modules/Build01/Materials/lambert10.mat
	Hoverboard/Assets/Materials/Tunnel.mat
	Hoverboard/Assets/Materials/Yellow.mat
	Hoverboard/Assets/Prefabs/Main Camera.prefab
	Hoverboard/Assets/Scenes/Scen_utan_mark.unity
	Hoverboard/Assets/Shaders/Standard Assets/Scripts.meta
	Hoverboard/Assets/Shaders/Standard Assets/Scripts/Camera Scripts.meta
	Hoverboard/Assets/Shaders/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js
	Hoverboard/Assets/Shaders/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js.meta
	Hoverboard/Assets/Textures/Ground/Materials/Road_Staight_2D_D.mat
Merge branch 'iteration3' of https://github.com/Raful/Hoverboard into iteration3