Labyrinth array from type string[,] to type char[,]; Replacing array values with constants WallSymbol, BlankSymbol, PlayerSymbol; Convert static class Labyrinth to an instanceable class. Move labyrinth array in Labyrinth class and rename it matrix. Create an instance of type Labyrinth with name GameBoard; Move methods DisplayLabyrinth and labyrinthGenerator. Create Labyrinthfactory class where labyrinth gets validated