* Generified States, so that they can be directly used with the implementation of AGame
* Changed to version 1.1.5
+ Added utility method to shut the unwanted logs such as JInput and Slick2D's
* Set version 1.1.6
* Fixed mouse buttons
* Released as version 1.1.7
* Fixed errors with sounds
* Fixed NPE when using applets
* Updated to version 1.1.8
* Reverted back to using language level 1.7, because most people do not have java 8 yet...
* Updated to version 1.1.9
* Downgraded to source version 1.6, lets see if that fixes something...
* Version updated to 1.1.10
Revert "* Downgraded to source version 1.6, lets see if that fixes something..."

This reverts commit 1515f5cb3559694cf6234f807a2a2175d863b08e.
Revert "* Updated to version 1.1.9"

This reverts commit d90a1b2cac0b3e022fb5811b5acfa9451039123e.
Revert "* Reverted back to using language level 1.7, because most people do not have java 8 yet..."

This reverts commit 79eefa25b2f8aa8530be304c8ccf1e1f2483e23e.
* Changed to version 1.2, now that it is for Java 8 again
* Reorganised and reformatted
* Downgraded once again to Java 7, since most people don't have Java 8 yet
* Changed version to 1.3
+ Added a utility method to NullLogger
* Fixed a JavaDoc command line error, in Java 7
* Updated version to 1.3.1
+ Added a ParseException for when parsing configs
* Fixed NPE if a config property is out of a category
* Moved config-related classes to their own package
* Fixed adding twice the same category
* Reorganised some things
* Version set to 1.3.2
Updated to version 1.3.5:
+ Added some documentation
+ Added reflection methods for Path
+ Added description and scm connections so that it could be added to maven central
+ Added GPG-signing so that it could be added to maven central
* Ignored again the target folder
* Configuration categories now allow curly braces
* Changed how some things were said, to be more precise
* Reworked how deployment worked, since now it will be deployed to JCenter instead of github
Version 1.3.6:
* Moved the PGP signinng to the Release profile, so that it doesn't run in CI
Version 1.4.0:
+ Added a BasicGame, which will run perfectly, so long as a IGame is provided
* Moved IGame and IGameEngine to aritzh-core