Added 'isJugPet' function for testing pet types
Snarl now only works on jug pets
Remove debug printf
Updated spell lists again.
Corrected a typo in mob_skill.sql
Made casing of all entries consistent with existing format.
Added commented out dummy entries for things that need additional data/verification/correction, or just plain have no framework to even start with (like "trust" magic).

NOTE:
I believe credit for the Geonmancer spell info contained in spell_list.sql belongs with Compmike19, I copied a lot out of my working copy and that was in there, so it's included, but I take no credit for those.
Merge pull request #488 from rpetit3/master

Proper implementation of BST Snarl command
Merge pull request #489 from TeoTwawki/naggy-blu-appeasement

Updated spell lists again.
Add on to my last pull request: Accidentally missed including Mob Skill IDs for Diffusion Ray and Sinker Drill in blue_spell_list.sql
Merge pull request #490 from TeoTwawki/naggy-blu-appeasement

Add on to my last pull request: Accidentally missed including Mob Skill IDs for Diffusion Ray and Sinker Drill in blue_spell_list.sql
CORE: fixes for speedsub in 0x37 (running animation)
-fixed animation with speed_mod > 87
-fixed animation with SE producer flag toggled on
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: Reverting experimental lag fix until a system can be implemented which resends important packets, but discards status update packets
CORE: lua5.1 -> luajit
-added global require for bit library
-removed -d lua libs
-removed require("bit") in all scripts that had it
Update linux configuration to use luajit instead of lua51
Merge pull request #491 from Cloudef/unix

Update linux configuration to use luajit instead of lua51
Merge pull request #4 from DarkstarProject/master

Base Update