little fix that solves problems with loading large scenes
some cleanup of hte spline select tool
make the transform tool place nice with nonuniform scales
add ability to ignore parent scale in updateWorldMAtrix
hookup inherit scale to GUI and VWF
Merge branch 'development' into glTF-clone
make bone handles account for root skinned mesh transform even when not inheriting scales
Merge branch 'development' into ammo.js