[MAP]Bar Overhaul + Assistant Spawns Changed & More: Part 2

Historical Text from prior PR, merge conflicts forced me to redo the PR: https://github.com/tgstation/-tg-station/pull/4822

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Several big map related changes here.

As a pre note, all usual mapping checks have been made. Pipes and Wires go under doors and not through walls, etc.

In addition to the usual change list I'm about to talk about, please do take note of the two big changes at the end. These two will undoubtedly be points of contention.

BAR OVERHAUL:( http://i.imgur.com/TkUfiru.png Old Design) New Design: https://cloud.githubusercontent.com/assets/6595389/4315496/778359c2-3ef6-11e4-9fad-54b76a02633e.png
This Bar overhaul has seen discussion on the forums, in game OOC and Facepunch. For the most part people liked my redesign, here it is.

The Bar has seen a massive overhaul, the fitness room and the bar have been combined.
A 'gambling room' has been added inbetween the fitness room and the bar. It includes gambling equipment.
The new 'officers lounge' has been added, offering a place of relaxation for heads of staff.
The holodeck was rotated 90 degrees. This has been accounted for.
To ensure proper access, the Clown, Mime and Bartender have access to the Bar Maintenance airlock.
A small arcade room has been added at the Bar's entrance.
MAPPING CHANGES

The Research Lab's southern windows now have privacy shutters, for total privacy!
Maintenance has been slightly streamlined, two obvious changes are a airlock added to the south of the incinerator room and a walkway above Botany. :http://i.imgur.com/yqctzPE.png
The Brig's entrance now has a wall mounted flasher, to get rid of non-compliant protesters or released prisoners.
The HoP lines southern wall mounted flasher has been returned.
Additional fire extinguishers have been added to the brig.
OTHER BIG CHANGES

The Detective has been given a pair of SecHUDS.
A deactivated Securitron (Securitron #1138) has been returned to the Armoury. I genuinely believe this should remain in the Armoury, and other players support this. However I admit this may well be denied.
Relevant discussion on the Securitron in Armoury on the forums: http://tgstation13.org/phpBB/viewtopic.php?f=9&t=1417

ASSISTANT SPAWNS!

All 24 of the Assistant spawn points in Tool Storage have been spread across the station. The spawn points are all in public access areas, and not inside maintenance (In case SoS removes Assistant maint access).
These spawn locations are:
-7 Arrival
-1 Outside Sec
-8 Bar
-1 Outside Med
-1 Starboard Emergency Storage
-4 Library
-2 Chapel

Relevant discussion on Assistant spawns on the forums: http://tgstation13.org/phpBB/viewtopic.php?f=9&t=1416

No code changes have been made to the assistant spawning, meaning all Assistant players will appear from the Bottom Right spawn and move up from there.

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