Running with assetLoader/start button

Everything appears to be working after loading from the start button.  Next up is a tilemap and then collisions.
Initial Map setup

Added tilemap.js and the outside.json map using terrain.png for textures.  Still need to load all of that.
Map added to Asset Loading engine

Loads everything required into memory, now to figure out how I should be drawing it and handling collisions with walls...
Walk animation tweak

Changed the order so player spawns facing down, random commit is best
Map loaded into gGameEngine

The variable gMap is being filled with the map info on setup
Added getWorldPosition to Render Engine

Lots of commits incoming, I'll probably have issues adding the map to the game.
Added map handling to _drawSpriteInternal

I THINK it's used here to rotate projectiles that are drawn on their own canvas relative to the map?  I'll soon find out, lol.