Release 0 | Beta 0 | Development 3 | Experimental 0

* Added Colour
* Added Camera3D
* Added Object3DBuilder
* Added Quad3DTest
* Added OpenGLUtils
* Added Image
* Added ImageLoader
* Added Event
* Added Input
* Added InputListener
* Added InputManager
* Added Keyboard
* Added KeyboardEvent
* Added Mouse
* Added MouseEvent
* Added MouseMotionEvent
* Added ScrollEvent

* Added a hierarchy to objects, so child objects will
  now base their position and rotation of parent
  objects
  
* Created the package org.andor.core.input
  
* Changed the type of Settings.Window.Width, and
  Settings.Window.Height to float instead of
  int
  
* Fixed bug: The width and height of the window was
  set to 0 when not fullscreen, causing things not
  to render

* Window now sets the size of the window after it
  has been created so fullscreen windows will also
  set the width and height properly