Support for separate Overmap font
Tiny fix to legend border line
Same fix for overmap legend

I'm kinda scatterbrained at this time of night...
Style changes
Define reinitialize_framebuffer() for pure curses

Er, whops. How'd that slip past me. >_>
Properly fix window gaps
Fix for blackspace window
Adds wing mirrors to the Cube Van.  (Low-end might get one, if any.  Because it's low-end.)
Low-end has one, and Semi gets two.  We can worry about the Semi's blind spot once it can attach a trailer.
RVs.  LuxRV still has a pretty impressive blind spot to the direct rear, but MUCH better than it was.
Meth lab, ambulance, and fire engine.
Adds pickup truck

Pretty much the same wheelbase as the Car, with a bigger engine and the
seats swapped for trunk capacity.  Smaller version of the flatbed.
Pickup truck spawns

Gives a chance for the pickup to spawn on highways, bridges, and
replacing the flatbed at farms.
Moves pickup truck to avoid merge conflict

Because otherwise the mirror PR might well get mixed in with the shift
from the pickup.
Fix misapplied fonts

Shouldn't impact memory use, I think.
Blankets and pillows to more places
Add large-gauge cable item and jumper cable vpart.
Finite state machine, get.

Two possible states at the moment: attach_first and pay_out_cable.

In the first state (also the default), you get asked for the first
vehicle to attach the cable to. In the second state, the cable keeps
track of the remaining length of cable in the spool you've activated,
and updates the count of charges to suit.

There is currently no checking for the cable reaching zero length (it
will be removed when this happens), and no way to attach the second
vehicle. But it kind of works, and you can drop the cable and save/load
and it'll still keep track of what its first connection is.
Make the cable disconnect when you get too far.

I tried having it work the other way (the loose end falls out of your
hands), but that came with too many corner cases. This'll do.
Give cable spools special active processing.

Adds a JSON flag, "CABLE_SPOOL", marking them for special processing.
Technically, someone could later add shorter, or longer cables.