- New effect (repairs other items)
- New effect (exploding arrows)
- Artifact repair (artifacts can be broken into orichalcum manaesence, which can then repair other artifacts)
- Tweaked explosive to be a little more impactful when digging through stone (broken block is converted to air first, rather than letting it absorb explosion rays).
- Tweaked the arrow trap to fire arrows that will always hurt entities (no hurt delay) so the two arrows it fires are both used (if they hit).  Damage adjusted accordingly.
- New adjectives on some components
- New ore radar particle rendering (more useful, less distracting)
- Added some more localization strings
- Increased gold item durability to fit intended progression (was 32, now 128)
- Tweaked recipes (quicksand can be crafted up to 8 at a time with one potion, iron spikes return two, other recipes use OreDict where possible)
- Balance (reduced artifact armor durability from 3x normal to 2x normal)
- Bug fix (gold/diamond armor material indexes)
- Bug fix (repair items would...damage themselves instead)
- Bug fix (speed boost not showing always)
- Bug fix (speed boost display amount wrong)
- Bug fix (fixed health boost amount again; was half of what it should have been)
- Bug fix (artifact material randomization was rand(10) should have been rand(11))
- Bug fix (material order in artifact armor--diamond and gold were backwards  Making this change made for simpler repair calculations)