reorganizing tree structure
refactor Diamond class
minor fixes
Merge branch 'refactoring' into develop
add filter files to project
changes lorn's color to pale orange while he has fireballs
change Restart option at GAME OVER screen to be R (instead of space)
Preload function working properly with static (text) bitmap
remove unused filter
UX: animate loading message
UX: blinking effect when Lorn can't be stricken
UX: blinking effect when Lorn can't be stricken
Merge branch 'develop' of https://github.com/00s/lorn into develop

Conflicts:
	Scripts/Classes/Lorn.js
rename Lorn method calls in game.js
centralize canvas tag and apply 16:9 aspect ratio