Link actor editor built in debug mode to debug version of atlasUI. Fixes #2655. Patch by Echelon9.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15608 3db68df2-c116-0410-a063-a993310a9797
Support more mouse buttons. Fixes #195. Patch by 01d55 with some minor cleanup.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15609 3db68df2-c116-0410-a063-a993310a9797
Fixed some keys not being recognized after r15609. Refs #195.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15610 3db68df2-c116-0410-a063-a993310a9797
Fixes crash when loading maps in Atlas.

The ScriptInterface pointer can be NULL there, so using it without checking is not safe.
This fixes the problem by continuing with the exact stack rooting changes, which makes the temporary solution unnecessary.

Fixes #2707
Refs #2415


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15611 3db68df2-c116-0410-a063-a993310a9797
Hide changes to buildings in the fog-of-war.

To achieve this, mirage entities are created per player, to replace the real entities when these ones fall into the fog-of-war. These mirage entities are created on-the-fly, and destroyed when they get back in sight.
This depends heavily on the VisibilityChanged message added in r15508.

As a temporary adjustment, territories do not explore the map anymore when their borders change. See #2709.

Fixes #599

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15612 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15613 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'