Modified Bar.drawMe to take a context object and the percent.
Added in CollisionShape.drawMe to allow for easy testing of collision shapes.
Added in Controller, GamepadManager, KeyboardController and GamepadController to take care of control with a 360 controller and to make it easier to handle multiple players.
Modified Drawer.drawCircle to include fCol (fillColor) and sCol (strokeColor) and accept null values.
Modified the setting of canvas.width and height in Game to fit on screen.
Added in Game.width and Game.height (same as the canvas) to make it easier to access canvas dimension values.
Added in Game.mainController to consolidate control when there are multiple connected controller.
Simplified Keyboarder code so that Keyboarder.clicked only needed on array of clicked keys rather than a full list of keys and another array.
Added in Keyboarder.released and Keyboarder.getReleased to get when the key is just released.
Started working on Textbox.vAlignment to take care of vertical alignment of the texts.
Added in Timer.getPercent to get the current amount of its time that it has run.
Added in Vector2.zero to get 0, 0 Vectors easily.