Created LoadAssets.cs, a static class that will be used to load our assets

-Drew the Sword and Warhammer on the Title Screen
-Added transparency to the Warhammer's sprite to remove whitespace
Created Sound System

-Created SoundManager class for managing the music/sound in the game
-Made it save and load the user's volume settings
-Tested to make sure the sound system works, and it does
Merge remote-tracking branch 'origin/SoundSystem' into AssetLoader

Conflicts:
	Defend Your Castle/Defend Your Castle/Defend Your Castle.csproj
	Defend Your Castle/Defend Your Castle/Game1.cs
Merge branch 'AssetLoader'