* map [+forest] replaced dropships by actual prefabs
* some additional clips for prefab of firebird dropship
* added missing aircraft values in mapdefs of +village bungalow, bungalow2 and estate assemblies

* this should fix bug #5349  -  ERROR: Game Error: Could not find character on team 1 with unique character number 1327
* enabled multiplayer gamemode for +village map
* replaced for with while loop in CL_GetLocaleID
* extract CL_LanguageInitMenu into own function
* added CLMN_Shutdown
* renamed method CLMN_InitStartup to CLMN_Init
* moved some ui node fill functions into cl_menu.cpp
* ui_restart now also refills (hopefully all) ui nodes
* added 1366x768 for laptop resolutions
* moved small_street map to +village map theme
* extracted the medium building from vil_small_street into seperate tile
* Doxygen.
* Introduced AIL_missiontargets().
* Fixed AI_CheckForMissionTargets looking for not in use waypoints.
* Introduced AIL_waypoints().
* Expose AI_FindMissionLocation to the LUA AI.
* [LUA AI] Introduced pos3L_approach().
* no need for a prefix in the mapdef names of bungalow, bungalow2 and estate map, the original description will do fine