On and Off switches are now displayed, using taxreadout variable
Fixed all the Itemstacks. No more deprecated code in the economy
section.
Merge remote-tracking branch 'Ash-Remote/Economy_Accounts'
Getting ready to implement more utility function.
On and Off switches are now displayed, using taxreadout variable
Fixed all the Itemstacks. No more deprecated code in the economy
section.
Getting ready to implement more utility function.
Merge branch 'AshMerge'
Made it so that on exit of menu, many lines of space are printed.

This is to remove the residual text from view so that the player can see
clearer faster.
Fixed help menu indexOutOfBounds error.
Moved PlayerID. Trying to track down a bug with weird Main Hud behavior.
Got rid of some old debug statements. Added unavailable options.
Actually added the Accept request and Deny Request options for Owner
Players now receive notifications when added to gov
Adding sign shop. This can be used for a variety of sellables.

Also, message manager now prints to console all the chat messages.
Added sign shop region.
Implementing sign shops.
Added player tracker to tell when players have entered or left a gov

Also implementing sign shops.
Chest Shops are broken right now. I need to adjust facilities.

I need to preserve the owning gov information because it get's lost with
the current implementation of the getSuperGovObj() method.
Still Working on Implementing Sign Shops. Fixed some bugs.

Changed Multimaps to be maps of lists.