Add leapHands.js that makes avatar fingers mirror real finger movements
Add interim work-around and TODOs for Leap Motion controller issues
Lower left and right hands independently when no longer being tracked
Refactor w.r.t. hands
Construct controllers in inactive state
Add hand pitch, roll, and yaw from Leap Motion
Add TODO for reviewing Leap Motion right hand roll calculation
Position avatar hands with Leap Motion with no roll, pitch or yaw
Add hand roll, pitch, and yaw
Fixed typo
Move one-line method to .h

	Moved method to .h f line less than 120 characters
	Added _lookAtPosition to RecordingFrame
Remove deprecated getters
Introduced RecordingContext class
Added RecordingContext support to Player/Recorder

	Changed meaning of certain values stored in recordings
Added methods to read/write glm types
New recording file format

	Added header containing:
		- Magic number
		- Version number
		- Data Offset
		- Data Length
		- CRC-32
	Planned space for metadata
	Added context block (domain, models, transform, display name,
attachments)
	Improved glm types packing (SHould take about half the space it
used to))
Fix up hand roll, pitch, and yaw as best able for now
Access wrist controller rotation only once per frame
Add calibration of "zero" position according to avatar body
Add calibration of physical hand height