Pass objptridx_t to do_controlcen_destroyed_stuff
Pass objptridx_t to create_path_points
Pass objptridx_t to create_player_appearance_effect
Pass objptridx_t to compute_object_light
Pass objptridx_t to do_render_object
Pass objptridx_t to render_object_search
Pass objptridx_t to render_object
Pass objptridx_t to collide_object_with_wall
Pass objptridx_t to collide_weapon_and_wall
Pass objptridx_t to explode_badass_weapon
Pass objptridx_t to do_super_boss_stuff
Pass objptridx_t to do_boss_stuff
Pass objptridx_t to do_boss_dying_frame
Pass objptridx_t to do_any_robot_dying_frame
Pass objptridx_t to collide_two_objects
Pass objptridx_t to collide_*_and_*
Pass objptridx_t to bump_two_objects
Pass objptridx_t to bump_this_object
Pass objptridx_t to apply_force_damage
Pass objptridx_t to net_destroy_controlcen