separate camera update
break render in two pass
change memory file to debug
better loop in config load
fix include debug
add log level enum
add loglevel in config
add a default loglevel
add log skel functions
fix config name
add new log level
add timestamp to log
default info log level
simplify log check
use log functions
add virtual destructor in renderer
add layout in out shaders
add flag to enable/disable Render Effects
add render to texture post-effects
add post-effects shaders