junk commit from git
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
dunno why Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
set the gamepad input to be optional using the CCDirector gamepad configuration.
updated with dynamic sound effect implementation
sync to delete unused file
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
fixed erroneous scope change
build fixes
Merge branch 'master' of http://github.com/Cocos2DXNA/cocos2d-xna
Fix for tests not exiting when running the desktop tests and added some more desktop conditionals around the mouse support.
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
merged in android openAL
Refactoring of the touch handler to use constructors. Then added graph priority computation to the CCNode. Also added a visibility check for touch handlers to prevent invisible nodes from receiving touches.
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Fix for Issue #426
updated with upstream MonoGame