An ineffective stab at multisampling.
Move stuff to a bullet directory so it can be separated from tphysics.
The beginning of a beautiful relationship? Or a pointless folly?
Don't crash without a physics model.
Projectile motion for dynamic objects, based on the old digitanks code for the same. A bit more deterministic than the Bullet code for some reason.
Support creating heightmaps through the extra models feature.
Fix the bad math in WorldPosition().
Build a traceline algorithm for height maps to allow terrain collision again. Also many other small fixes.
Quit bugging me.
Z is up.
Fix incorrect physics height setting for the +/+ corner of some chunks.
Add debug draw to tphysics.
Switch i and j so x:i::y:j, less confusing that way.
Fix some off-by-ones that were causing some gaps in the height mesh.
Use a binary search for a much faster and less jerky way to find the farthest point a tank can shoot at.
Fix a bug causing a few more gaps in the terrain.
Get the projectiles simulating with the tphysics projectile motion simulator.
Some crash fixes for tphysics
Return a value on every control path.
Collide projectiles with the terrain and fix terrain deformations.