Death link changes - spell is now a PE, gives hp/mana based on victim HP and prevents caster from gaining or losing karma from kills.

A common player complaint is that there aren't enough building paths for characters with Qor. There are of course plans for new monsters to fix this imbalance, however drawing monster animations is a process that takes both time and talented artists.

An interim solution is to have death link (Qor lvl 5) prevent kills from counting towards karma. From a lore perspective, this would fit as all kills under death link become just a transfer of energy from the victim to the caster, with all notions of good/evil going out the window.

This spell has now been changed to a self-cast personal enchantment. It lasts for 100-595 seconds, gives a vigor boost for any deaths in the room of (victim HP/20) and prevents the caster from gaining or losing karma from their own kills for the duration of the spell.

Potential negative: this could cheapen the whole notion of monster karma, however I think the benefits of increased building options and the possibility of Shal/Qor building teams outweighs that.