and so it begins: packing minified data into custom_data and texture_page_data
mix work, lots of mix work
mix font magicks compile, but shaders still need to be written
still need to write actual mix shaders
mix font works for linear glyph, nonlinear shaders still need to be written
tweak to WRATHDefaultTextAttributePacker to keep attribute count lower + tweak to WRATHDrawCallSpec::attribute_count value for different platforms
fix to vertex shader for fonts: correct attribute name now for glyph_size_and_bottom_left
mix fonts: glyph_size of minified font derived from glyph_size of native font and font size ratio
Curve Analytic font fix + mix font support non-linear glyph shading