Added touch joystick example

Using Clay.io's HTML5 Virtual Game Controller
add gamecontroller.js to view_lite.html for the side_view layout
Small link updates.
Merge pull request #134 from gabehollombe/touch_joystick_example

Added touch joystick example
Added BitDeli badge.
Merge branch 'origin/dev'

Conflicts:
	README.md
Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2
Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2
Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) (#329)
Also fixed UTF encoding on the animation file.
Merge pull request #468 from alvinsight/1.2

Examples updated :)
TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras (fixes #321)
SoundManager.play() does not do anything with destroyOnComplete (fix #333)
The StateManager now looks for a function called 'resumed' which is called when a game un-pauses (fixes #358)
Starting timer tests.
Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2
Enhanced page visibility checks added
Updated Sound.play loop check
World gravity restored.
Method expects body

Fixes crash in map.generateCollisionData
Phaser.Input.Key isUp now defaults to 'true' (#474)