truncation warning cleanup
https://github.com/Azaezel/Torque3D/commits/DOF_Corrections and https://github.com/Azaezel/Torque3D/commits/lightRay_Cleanup
kills off a second render for cubemaps (unless it's a skybox.)
reflect pass specific filter for projected model view matrix. still not 100%, but at least we're in the right area (or an affected one at any rate).
reverts to prior functionality, and simply inverts the normal for the sky along it's Y axis. Still needs one more flip looks like.
empty room - variant on reflectroom using a scattersky.
scattersky. further focus on the   Projected Model Veiw
reflector: now contains a setter for occlusion queries, rather than a cached singleton.
waterobject: now sets a unique query.
https://github.com/GarageGames/Torque3D/pull/737 equivalent.
reversion of c6e524083a99db12e7a3285da958bacf5eb3bc93 . While functional, I'm given to understand that creating multiple IDirect3DQuery9 is a Bad Thing for consoles.
Merge pull request #36 from Azaezel/deferred_shading

Deferred shading