Cleans up chem dispenser code by taking out the unused broken_on_spawn var. And frankly, if we wanted that feature, it would be done in other way.
Removed pure laziness comment line
Optimized pulse reagent checking a little.
Merge pull request #6085 from faerindel/chemdispenser_cleanup

Little cleanup on Chemistry-Machinery
should fix #6099
Fixes wizard's mutate lazers not working
Merge pull request #6092 from comma/master

Optimized pulse reagent checking a little.
Merge pull request #6103 from Walter0o/water_fix

should fix #6099
Merge pull request #6109 from Kelenius/OfEyesAndLazers

Fixes wizard's mutate lazers not working
Space carp inflict damage to obstacles every 14 seconds
Hostile mobs break windows in reasonable order
Fixes #6130

The construction outpost now has an air supply and rudimentary distribution system.
Glass and wood stacks are filled to their max stack sizes, 50 and 32 sheets respectively.
Ghosts can now teleport to Z-level 4.

There are now special air alarms which do not broadcast their alarms. These are used in the mass driver areas to let crew know when it's safe to use them again.
These air alarms have also been installed in the Research isolation cells to finally allow scientists to check what's up, at least as long as they are in there or have AI assistance.
Fixes #6143. What is this area even supposed to be used for..?
Fix for #6131.
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Is now possible to create a sub-list of air alarms the atmos control console will list.

Will be used to allow scientists on the outpost to remotely control their isolation cell air alarms.
Merge pull request #6127 from Hubblenaut/master

Space Carp tweaks/changes
Merge pull request #6147 from PsiOmegaDelta/Holo

Fixes #6143
Merge pull request #6148 from LightningIron/master

Fix for #6131.
Changes some messages to make more sense