Merge pull request #1 from cathoangludi/master

Added a license and readme file.
Merge pull request #2 from cathoangludi/master

Added animation for Player.
Merge pull request #3 from cathoangludi/master

Animation bug fix.
Apocalyptal Heroes Ver0.0.0.4

-Moved Controller Script from Main Camera to Player
-Removed MouseUp/Down Triggers for tile_dirt and tile_grass
-Implemented Tag existence for tiles

New Script: DetectTiles
-detects nearby tiles from object
-defined by scanFrequency for efficiency

New Issue: Implementation of DetectTiles conflicts with GenerateTiles
implementation

GenerateTiles must have pivot in bottom-left
DetectTiles must have pivot in center
-Recommended approach is to offset DetectTiles and leave GenerateTiles
as is.
Apocalyptal Heroes Ver 0.0.0.5

- Major Major Major Code Cleanup
(Game started messy because I didnt know how unity deals with OO stuff
which means no UML stuff)
(It's still messy, but its more organized than before)
- No new game logic implementations

Removed:
Controller.cs from player

New:
New GameStates: Easy implementation of GameState (RESUME, PAUSED,
GAMEOVER) is now possible.
New Script: Game Script (Main Camera)
New Script: Input Manager (Main Camera)

Changes:
PlayerCharacter Script: added new variables, mode implementation, object
referencing.
HUD Script: new object referencing, changed code.
Zombie: new object referencing.
Merge pull request #1 from niccojacinto/master

Updating