Test of development branch
Duplicated the ship code in order to have both ships, added controls for the second ship. Controls work but only one ship appears.
Made ships be instances and adapted the code to it. Commented out a bunch of code that we don't need yet
Merge branch 'develop' of https://github.com/FarNug-Projects/CyberFighter into develop

Conflicts:
	js/cyber_fighter.js
	js/loader.js
Implemented bullet shooting and spawning based on position, bullet moves based on the ship's angle. Bullet shoots in the direction that the ship is pointed but not necessarily from the nose of the ship.
TODO: implement clean, get bullet to spawn at ship's nose
Implemented bullet bounds checking, bullets are deleted when they leave the screen
Adjusted the bullet bounds conditions so that they check the canvas width and height, no hardcoding.
Changed background drawing and gave credit for vector and drawLib to Friendly Fire
Merge remote-tracking branch 'origin/develop' into develop

Conflicts:
	js/cyber_fighter.js
Collision works; bounding boxes are off; implemented bounding box outline for the ship
Worked on the ship.png
Merge remote-tracking branch 'origin/develop' into develop
More ship.png changes, minor ones
Bounding boxes are fixed; bullets spawn at the nose of the ship
Merge remote-tracking branch 'origin/develop' into develop