added MOAIByteStream
working on ios xcode build and updated host
adding optional 'mask' generation to MOAIVectorTesselator
fixed bug in vector tesselator error reporting
Merge branch 'develop' of https://github.com/patrickmeehan/moai-dev into develop
added 'getAvailableStorage' method to MOAIAppIOS
modifications to MOAIAppIOS: revamped to register for notifications directly (no longer needs calls from app delegate); removed original ad hoc event implemention (now uses MOAIGlobalEventSource); added call to check available storage on device; added listener for iOS low memory warning
MOAI_WITH_LIBWEBP now defaults to 0 (fixes Android build)
modified host function loaders (from file and string) to use global Lua functions instead of the luaL library methods directly (in case they have been replaced by a previously run script)
refactored MOAIInputMgr to prepare for implementation of internal input configurations
added MOAIMotionMgrIOS to handle gyro and accelerometer events
changed MOAIActionMgr to MOAIActionTree and changed MOAIInputMgr to MOAIInputQueue; added both to MOAISim and exposed as globals for back compat
tweaks to action system to prepare for multiple and user managed action trees; reworking and clarification of graphics resource lifecycle; import for graphics resource loading policies
moved MOAIMotionMgrIOS into its own module; fixed glitch in MOAIInputQueue declaration
fixed some shutdown/cleanup problems; added additional gfx resource loading policy to better handle environments with multiple gl contexts and out-of-context resource creation
Merge branch 'develop-plumzi' into develop-pointinside
fixed androd build (just point inside)
removed extraneous printfs from MOAITextureBase
Merge branch 'develop' of https://github.com/moai/moai-dev into develop
Merge branch 'develop' of https://github.com/moai/moai-dev into develop