(Apple/General_) Turn setting_data into general code - this code
will be used for exposing a list of generic menu settings to
WIMP menus and other such things (already used by the Apple port
in tihs way)
Merge pull request #670 from Alcaro/master

Fix rgb565 on phosphor2x.
(iOS) Get rid of warning
(Apple) Cleanup Xcode projects a bit - don't include headers
(Apple) Nits
(Apple) apple_display_alert - turn two NSString *params into const char*
Don't opaqueify things which obviously are not opaque.
Create abstract interface for FFemu.
Fixup Win32 build.
(core_info.c) Check first if supported_extensions_list is not NULL before
freeing
(cc_resampler.c) Remove some unneeded header includes / make it more
backwards compatible
(CC resampler) Add RARCH_INTERNAL check
Lakka menu display and icons
Split up rglgen header includes to separate header file
Refactored duplicate Cg/GLSL LUT texture loading code into shader_common.c.
Fixed a bug where "Apply Shader Changes" in RGUI saved/set the wrong
texture filter for LUT textures.
Unofficially extended Cg shader spec with an LUT mipmap option:
To mipmap LUT "foo," add 'foo_mipmap = "true"' to your .cgp/.glslp file.
Mipmapping is currently implemented for the OpenGL driver only.
Merge branch 'improve_texturing':
OpenGL mipmap support for LUT textures is ready for upstream inclusion.
Merge pull request #674 from TroggleMonkey/master

LUT texture filtering improvements, etc.
Add inclusion of gfx/shader_common.c to other Makefiles
(shader_common.c) Some build fixes for PS3
(PSGL) Force mipmap to false for now for PSGL