Doors and levelswitch works!
GotoNext and prev failsafe
fixed targetfps
Door spawn at same Y as Player
Fade pls
DET FUCKING FUNKAR

JAAAAAAAAAAAAA
cleanup
Merge branch 'Door'

Conflicts:
	Piggy_Game/InteractableTool.cpp
	Piggy_Game/InteractableTool.h
	Piggy_Game/Level1.cpp
	Piggy_Game/LevelImp.cpp
	Piggy_Game/Piggy_Game.vcxproj.filters