Moved Smoke Screen further up and Cluster Arrow further down
Fixed Breath of Heaven Being spammed
Set default for HiPriorityHG as false
Added option to cast Epiphany off cooldown
Rolled back on "Fixed Breath of Heaven Being spammed" - wasn't actually a problem that existed
SWK Sweeping Wind now has a special logic and will only be cast when there's enemies in close range
Cleaned up Dashing Stike code a little
Dashing Strike will no longer be used to attack while trying to avoid
Removed unnecessary checks from Mantra logic
Added special logic for Mantra Of Salvation With Taeguk Gem - should now try to cast it OOC to keep the buff up
Removed unused internal static bool DoesNotHaveMonkMantraAbility()
Dashing Strike should now be cast off cooldown when SWK is detected
Dashing Strike off CD for SWK should be working properly now
Fixed exception when checking for durability on invalid items
Added Stash and Backpack Item Sorting

Added Trinity tab to Demonbuddy Interface - includes buttons to sort stash, backpack, and reload item rules. More options to come.
Added some new extension methods - IsFullyValid checks an RActor and it's ACD to see if both are not null and both are valid.
Tweaks & fixes for new Item Sort

Manually merged tony's DH & WD Fixes:
Demonhunter and wd logic for healthglobes with certain passives
Fix demonhunter not casting any skills if RoV offCD On
Adding behaviour with RoV offCD and DarkCloud rune
Improved ItemSort some more - should now sort equipment better.

"Sort Stash" button can now be used anywhere - bot will return to town to sort the stash.
Refactored Item Handling classification for Item Base Type
Refreshed ItemRanks
Ran code cleanup on a few messy classes
Remove/Sort usings on entire project
Added Items > Item Rank UI
Added ItemRank Settings class
Item Pickup tab has been changed: Checkboxes have replaced Blue/Yellow pickup options for Weapons, Armor and Jewelry. Added Options for Trial Keys and Ramadalini's Gift
Fixed Sort Stash not actually going to the stash when the button is pressed

Remodeled the Items Pickup UI
Moved ItemDropStats fields, methods, etc into it's own class from Trinity

Moved PersistantStats Class into the Trinity namespace from the Trinity class. Consolidated Trinity Persistant Stats related methods into new Class.
Moved Scoring methods from Trinity class into ItemValuation

Removed unused fields from Trinity class
Fixed Yellow/Blue pickup inversion

Added ShouldStashItem for Item Ranks
Added Legendary Potions Pickup Option
Merge remote-tracking branch 'remotes/Master/master'

Conflicts:
	Trinity/Combat/Abilities/MonkCombat.cs
	Trinity/ItemRules/Interpreter.cs
	Trinity/Items/ItemHandling.cs
	Trinity/Reference/ItemRanks.cs