Refactor animtion logic into its own class. AH-351
AH-352 Split the converter into one model and one animation file
Merge remote-tracking branch 'origin/AH-352_Modify_model_loader_to_separate_animation' into AH-351_Animation_Logic_Emigration
AH-352 some testing left
AH-352 Maybe made some fix
Fixed using the separate animation loader. AH-351
Merge remote-tracking branch 'origin/AH-351_Animation_Logic_Emigration' into AH-352_Modify_model_loader_to_separate_animation

Conflicts:
	BoostTest/BoostTest.vcxproj.filters
	Client/Bin/assets/models/Grass1.btx
	Client/Bin/assets/models/Witch_new2.atx
	Client/Source/Scenes/GameScene.cpp
	Graphics/Graphics.vcxproj
	Graphics/Graphics.vcxproj.filters
	Graphics/Source/ModelFactory.cpp
Merge remote-tracking branch 'origin/master' into AH-352_Modify_model_loader_to_separate_animation
Done
Merge remote-tracking branch 'origin/master' into AH-247_BumpyBug