Change RAPID speed_mult to 0.75
Provides a bottom limit of zero to carrying capacity, both weight and storage.
New mod pack - no energy weapons/coilguns.
Name fix.
New mod pack - no powered armor.
Rapid speed_mult to 0.5, bash_mult and cut_mult to 0.66

I also missed all the martial art versions of rapid due to the original commit being made at 2 AM. Fixed that.
Fixes spelling error in debug message.

How pedantic can you get, right?
Reversion to 'metal' from 'metallic'

Suggested by Dunkhan here: https://github.com/CleverRaven/Cataclysm-DDA/pull/7869
Prevent future crashes similar to ethanol burner one.

Added catch for std::out_of_range in itype::can_use to prevent the
game crashing when attempting to test for an invalid iuse name.

Now it instead prints a debug message and returns that the item
doesn't have that use (and since it's an invalid iuse name, the item
indeed does not have that use!)
Fixes missing entry in blacklist.

If we're going to blacklist 8mm, we can at least be thorough about it.
Made bashable vehicle parts REDUCE_SCENT

Changed the vehicle logic for checking flags on map tiles to return
REDUCE_SCENT with the same logic as for BASHABLE (is OBSTACLE and
either is not both OPENABLE and currently open).

This feels reasonable, as anyone who has driven past anything
foul-smelling can attest. Closing the windows makes a big difference,
but even modern cars are not airtight and a little bit still seeps
through.

It causes me physical pain to put the same logic in two different
places, but didn't want to refactor map::has_flag as I wasn't sure it
isn't intentionally the way it is for performance reasons.
Merge remote-tracking branches 'dda/pr/7874', 'dda/pr/7880', 'dda/pr/7881', 'dda/pr/7883', 'dda/pr/7885' and 'dda/pr/7886' into dda-master

* dda/pr/7874:
  Rapid speed_mult to 0.5, bash_mult and cut_mult to 0.66
  Change RAPID speed_mult to 0.75

* dda/pr/7880:
  Provides a bottom limit of zero to carrying capacity, both weight and storage.

* dda/pr/7881:
  Fixes spelling error in debug message.

* dda/pr/7883:
  New mod pack - no powered armor.

* dda/pr/7885:
  Prevent future crashes similar to ethanol burner one.

* dda/pr/7886:
  Fixes missing entry in blacklist.
Style some player methods.
Make clang happy with include for exceptions.
Restyle game::eat().
Changed default skill rust setting from "vanilla" to "int"

A new player creating their first character sees "skill rust: XX%"
listed when selecting their int value, but in "vanilla" rust it
actually has no effect.

It's more intuitive for things, out of the box, to work the way the
character creation implies they do.
Invoke an item as a last resort when used, consuming and similar should take priority. Fixes #7868.
Merge remote-tracking branches 'dda/pr/7882', 'dda/pr/7884' and 'dda/pr/7887' into dda-master

* dda/pr/7882:
  Name fix.
  New mod pack - no energy weapons/coilguns.

* dda/pr/7884:
  Reversion to 'metal' from 'metallic'

* dda/pr/7887:
  Made bashable vehicle parts REDUCE_SCENT
Adds no mutagen mod.
Merge pull request #7891 from kevingranade/no-mutagen

Adds no mutagen mod.