Modelo Uriel malvado
Final metatron draw

Finished metatron draw.
Modelo Uriel finalizado
Weight-painting bad uriel

Pesos correctos
Eliminació temporals
Malachi texturas

Subo Malachi con texturas en branch correspondiente (el .blend y el
.fbx)
Metatron escaneada

Se sube dibujo acabado de metatron escaneado.
Chequeo malachi en unity

se ha cargado y puesto bien las texturas de malachi en unity
Incorporacion de Bad Uriel a Unity

prefab de uriel en la carpeta de prefabs (he eliminado los otros dos que
habia para mayor claredad)
asset de Uriel en npcs
falta agregarle los componentes (scripts, colliders, etc. que todavia no
estan hechos; faena programmer/qa) y falta que el plot lo instancie en
la escena (mirar nombre del prefab para ello)
Meta de dibujo de metatron.

Subo el meta del dibujo.
Dibujo uriel final

Dibujo definitivo bad uriel
Merge remote-tracking branch 'origin/Texturas-malachi---#197' into DEV-TEAM-B
Merge remote-tracking branch 'origin/#115-npc-sketches' into DEV-TEAM-B
Malachi prefab created

Created a prefeb for malachi straight from the current model.
Added a script with the method 'moveTo(Vector3 goal)' to enable the plot
team moving it through the map.

@necrobooder #192

Finished
Sprint 4

Uriel fully implemented (without animations), its behavior will be found
on the wiki.

Malachi prefab didn't seem to be correct from the last commit, updated
it. Now it should be ok.

Ahara's physical ball attack is no longer visible. Though, a problem
kept me from fully implementing the particle treatment and time
coordination between animations and script actions.
Seems to be an issue with the character controller component, which is
not something I know about.
Sprint 4 (2)

Updated Uriel with animations from the main character and enhanced his
performance in animation flow.
merge DEV TEAM B
merge DEV TEAM B