This fixes the immediate exploit caused by #5

The underlying problem persists, however.
No longer add resources from active consumption into acu/scu upgrades, fixes #9
Fix broken callback.

Even though this is never used, it should still do the right thing.
replaysync support
Tentative changelog for what is now patch 3636
Add contributors to changelog
Code conventions section. Closes #20
Remove hgtags file
Remove collision from personal shields, pass/handle damage from unit instead.

Fixes #51.
Enable dynamic harbinger hitbox code.
Harbinger Shielding Fix
Remove old dynamic shieldsize code
Fix whitespace
Update UAS0401_unit.bp

Allows Tempest to built all Aoen hover units
Plug error when issue #14 happens.

Also refactor code and comments a bit.
Only do overspill when instigator is Entity

There are certain damage events, such as "force" from strats, that don't carry
over an entity as instigator. In these events, the the instigator is the
damageData the projectile instead.

Closes #14.
Hitbox changes
Whitespace error snuck past
Targetbone changes
Fixup whitespace