- Fixed a prop typo in the Athenian temple.xml

- Added the first Egyptian music track to the Ptolemies.

- Adjusted the Sacred Band tip text. New pic coming soon.

- Still trying to figure out what to do with "Wasteland" map.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14276 3db68df2-c116-0410-a063-a993310a9797
Healing aura effect placeholder, applied only in athenian temple

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14277 3db68df2-c116-0410-a063-a993310a9797
Fixed shader in aura material

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14278 3db68df2-c116-0410-a063-a993310a9797
Fixed aura rays actor

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14279 3db68df2-c116-0410-a063-a993310a9797
Fixing some cursor issues.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14280 3db68df2-c116-0410-a063-a993310a9797
better formation place assignments (units run around less)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14281 3db68df2-c116-0410-a063-a993310a9797
add two files that were deleted by accident in r14281

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14282 3db68df2-c116-0410-a063-a993310a9797
* Add method to rangemanager to query around a position instead of an entity
* Use that method in the splash damage calculation
Fixes #2285

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14283 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14284 3db68df2-c116-0410-a063-a993310a9797
Fix AI errors on skirmish maps.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14285 3db68df2-c116-0410-a063-a993310a9797
Some additions to the particle system:

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14286 3db68df2-c116-0410-a063-a993310a9797
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14287 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
fix tests

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14288 3db68df2-c116-0410-a063-a993310a9797
improve formations a bit more
* Take obstruction size into account, so bigger units have more space in formations
* Minimize the maximum walk distance to get in formation by letting the units far away from the centre pick their positions first

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14289 3db68df2-c116-0410-a063-a993310a9797
make the movement of formations and ships more natural

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14290 3db68df2-c116-0410-a063-a993310a9797
fix comment

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14291 3db68df2-c116-0410-a063-a993310a9797
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14292 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14293 3db68df2-c116-0410-a063-a993310a9797
Texture stuff.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14294 3db68df2-c116-0410-a063-a993310a9797