initial changes of help menu
changes of help.cpp, day 2
changes of help.cpp, day 3
changes of help.cpp, day 4
Updated monsters.json - Zombie hp buff

Buffed zombie HP across the board. +30hp for most, +20hp for some and +100hp for hulk.
astyle mattack::smg, mattack::laser
add function player::auto_find_hostile_target for turrets

made turrets (laser/smg) and mounted vehicle turrets use it
combine game::pl_sees and game::u_see to player::sees
Alters charge size for condiments.

Because using 250 mL of condiments at a time, every time is nasty.
Update garage

Expanded one of the garage doors to accommodate larger vehicles.
json mapgen place specials
Fix dragging food vendor cart

Just moved some tiles around so you don't end up standing on it when you
try to pull it.
added toilet specials to json maps
add function display_table and use it to display kill count

adds string_from_color to reverse color_from_string, to get color-tags to use in fold_and_print_from
Male mail carrier had two briefs.
allowed for variable charges in json mapgen
Pickup after cancelling vehicle examination.

This allows the player to pickup items after cancelling the
examine vehicle window, this was the old behaviour.

I think this behavior is not intuitive, we have to move the examine menu
outside of pickup() and into examine()
Pick up items in the ground and in the vehicle at the same time.

Both lists are appended together and that's shown in the pickup menu.
Revert first commit, don't pickup after examine.

The previous commit handles this a lot better.
Merge pull request #5852 from redice99/mail_fix

Male mail carrier had two briefs.