Add a 0.2 second delay on grappling hook to prevent spam
Also add delay to Nexuiz balance
Obey refire delay in offhand hook mode
Add a new cvar for offhand hook refire
Use white color prefix in chat on names with any color in them
Team counting requires numbers instead of team IDs
Merge branch 'master' into Mario/teamswitch_fix2
Check allowed teams before counting them
Apply the selected language, restarting the menu, only if it's different from the current one; display a warning dialog when switching language while connected
Split the Text Language listbox into two separate columns: name on the left, percentage on the right
Fix a typo in the bot role mutator hook
Access sv_defaultplayer* cvars appending the untranslated team color string to them
Fix invasion monster spawn counts, fix spawning random monsters, clean up monster spawn system to no longer abuse target_spawn_edit_entity, allow monsters to chase targets through warpzones, fix shambler stomping while in the air, add a new "invincible" spawnflag which prevents monster from taking damage, allow dragging monsters around in edit mode and fix monster count off when monster is gibbed
Add a monsters mapinfo feature
Fix flag getting stuck on maps like tron with spawn in the ground and noalign key set, fix unmanned vehicles crashing the server in CTF
Slightly improve the Makefile.
Some minor improvements to monsters (auto precache default model, use monster kills as main point limit in invasion)
Add an option to always show 3rd person view in nexball while not carrying weapons, show a waypoint at the enemy's goal so players know where to take the ball, fix nexball showing up as a modification rather than a gamemode
Player colored hooks, also show hook coming from player in 3rd person mode
Don't print CSQC team switch to team 0 failed messages to the client's normal console