Add scene and script for guns
Start implementing gun
Update gun-scene
Move some attribute instantiation to constructor
Make gun_movement.FixedUpdate inherit from grunt_movement.FixedUpdate
Update gun scene
Add gun sprite
Add a scene_init script
Add gun prefab
Move click logic out of grunt_movement
Update gun scene
Longer gun cooldown
Add object hovering tracking to mouse_follow
Put click login in selection manager
Merge guns branch to master
Fix merge error