GRIM: Initialize more members in GfxBase's constructor.
GRIM: Initialize more members in Set's default constructor
GRIM: Initialize more members in MSCab's constructor
GRIM: Initialize more members in Patchr's constructor.
GRIM: Rename members in PatchR to follow convention better.
GRIM: Reduce scope of some variables in ChangeTextObject
GRIM: Change iterator ++ to prefix in lang_filter.
GRIM: Change iterator ++ to prefix ++ in pool.h
GRIM: Initialize _currentActor in GfxTinyGL.
GRIM: Initialize members in Blocky8's constructor
GRIM: Initialize members in Blocky16's constructor.
GRIM: Set _filename by initializer-list in Model.cpp
GRIM: Reduce scope of a few variables in MaterialData::initEMI
GRIM: Initialize more members in Font's constructor
GRIM: Initialize BitmapData's _fname in initializer-list
GRIM: Initialize more members in Costume's constructor, and move _fname initialization to initalizer list.
GRIM: Initialize more members in Layer's default constructor
GRIM: Use initializer list for _fname in TextSplit
MATH: Return Line3d& from it's operator=
GRIM: Reduce scope of variable "version" in SmushDecoder