Player (EX9.Texture) will scan directories in background now.

- Added SpreadEquals extension method.
- Player will check per slice whether or not a directory changed.
Merge branch 'develop' into player-ex9-texture
Added support for custom texture format.
Use the FrameInfo and not the file name as key. Changing the format will therefor trigger a reload.
Fixed minor issue with new texture format feature.
Fixed issue in SharpDX and updated to master (see https://github.com/sharpdx/SharpDX/pull/89).

This solves various heavy frame rate drops when using DDS.
Use System.Diagnostics.Stopwatch instead of custom HiPerfTimer.
Updated SharpDX to 2.5.0 (Directx11-net40).

Contains https://github.com/sharpdx/SharpDX/pull/89
Merge remote-tracking branch 'origin/master' into player-ex9-texture
Moved frame delay help patches to lib/nodes/plugins.
FSharp.Core is now referenced with nuget.
Added new module Camera (Transform Orbit) from dottore.
Use "Copy Local = true" for FSharp.Core to ensure it's included in the final build.
Fixed null pointer exception in AsXElement (JSON).
Merge commit '2f96111210bc130df14ffd8f96caf74791045acd' into develop
Take handle of device info into account when comparing them.

This way the Keyboard (Devices Desktop) node chose the proper keyboard on my system.
added AsRaw (String Hex) module
Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
binnified modules
adding Monoflop (Framebased) project