first take at the server that handles multiple clients
updated port num
server that can handle multiple clients, ends at the moment, but it handles all three clients successfully
added randomized id generation -- needed since the player whose turn it is depends on their id therefore, we need to make sure that this process is fair.
Merge branch 'ecgprc_sprint1' of https://github.com/Codes-With-Eagles-SWE2014/Server into jrlmwc_sprint1
Merge branch 'ecgprc_sprint1' of https://github.com/Codes-With-Eagles-SWE2014/Server into jrlmwc_sprint1

Merging Eric's branch with mine so I can make deployment instructions.
Added SFML installation instructions.