Fixed shader bindings not removing properly in the IDE post material editor
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
added python bindings python file generator
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
Fix event listener not being removed properly in Scene destructor
Merge branch 'master' of https://github.com/ivansafrin/Polycode